[Insight-users] LevelSetMotionRegistration
Martin Urschler
martin at urschler.info
Fri Apr 29 09:25:20 EDT 2005
hello,
i'm currently looking through the code for the LevelSetMotionRegistration
there is something that i don't understand in
LevelSetMotionRegistrationFunction
the calculation of the finite differences in the computeUpdate method
uses the member m_MovingPixelSize to determine the delta_x, delta_y,
delta_z (which are all the same in the end)
now this value is calculated as
m_movingPixelValue = sqrt( movingImageSpacingX^2 + movingImageSpacingY^2
+ movingImageSpacingZ^2 ) in the method InitializeIteration
as i understand it, this means that for the finite difference
calculations voxels which are comparatively far away from the central
value might be used (depending on the spacing)... imagine voxel spacings
of 2.0mm in each direction respectively, then the m_movingPixelValue
would be sqrt( 12 ), meaning that the finite difference approximation
does not take an interpolated value near the neighbor voxel (x+1,y,z)
but nearly at voxel (x+2,y,z)
what is the reason for that?
further, what does the FIXXME sentence
'Do we need to structure the gradient calculation to take into account
the Jacobian of the deformation field?' mean
thanks,
Martin
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