[Insight-developers] BUG in BinaryBallStructuringElement
Ho Cheung
hocheung20 at gmail.com
Wed Oct 16 18:26:02 EDT 2013
Dirk,
As a counterpoint, I do not agree that there is a bug but rather just an ambiguity in the way we have defined whether or not a pixel is to be included.
If you take a protractor and plotted a unit circle, then superimpose a grid on it (this this case, 3x3), and then shaded in the nearest pixels to the circle, it would look like the “original” example. The same applies to the radius 5 circle.
Technically, if you look at the parametric definition of a circle, then yes, those pixels would not be included, as their physical space points fall outside the circle.
However, I believe (anecdotal) in graphics rendering, it is common practice to include those pixels which are nearest to the actual physical space point.
Regards,
Ho Cheung
(775) 388-2368
On Oct 16, 2013, at 1:05 PM, Padfield, Dirk R (GE Global Research) <padfield at research.ge.com> wrote:
> Hi All,
>
> I am writing to ask your advice about a bug I found in BinaryBallStructuringElement.
>
> For a while, I have been bothered by the fact that the BinaryBallStructuringElement return balls that are larger than the specified radius. For example, when given a radius of 1, it returns the structuring element:
> 1 1 1
> 1 1 1
> 1 1 1
>
> But this structuring element has a radius that is more than 1! If it truly had a radius of 1, it would be a cross shape in this case.
>
> When choosing a larger radius, the problem is more obvious. Setting radius = 5 (leading to a structuring element size of 11x11) results in:
> 0 0 0 1 1 1 1 1 0 0 0
> 0 0 1 1 1 1 1 1 1 0 0
> 0 1 1 1 1 1 1 1 1 1 0
> 1 1 1 1 1 1 1 1 1 1 1
> 1 1 1 1 1 1 1 1 1 1 1
> 1 1 1 1 1 1 1 1 1 1 1
> 1 1 1 1 1 1 1 1 1 1 1
> 1 1 1 1 1 1 1 1 1 1 1
> 0 1 1 1 1 1 1 1 1 1 0
> 0 0 1 1 1 1 1 1 1 0 0
> 0 0 0 1 1 1 1 1 0 0 0
>
> This is clearly not an ellipse/circle with radius 5 because the interior ellipse/circle is touching each image border at five points rather than just one. As it turns out, the code is actually defining a radius that is "X + 0.5", where X is the radius that is requested!
>
> The problem is in the specification of the ellipse axes on lines 70-76 of itkBinaryBallStructuringElement.hxx:
> // Define and set the axes lengths for the ellipsoid
> typename EllipsoidType::InputType axes;
> for ( i = 0; i < VDimension; i++ )
> {
> axes[i] = this->GetSize(i);
> }
> spatialFunction->SetAxes(axes);
>
> In this case, "this->GetSize()" is equal to radius*2+1. But, an ellipse/circle with radius X should have axes length 2X, not 2X+1! In the implementation, the center of the ellipse is properly accounted for by setting it to "this->GetRadius+1", but the size of the ellipse is not correct!
>
> To correct this, we can make a simple change either
> axes[i] = this->GetSize(i) - 1;
> or
> axes[i] = this->GetRadius(i) * 2;
>
> The second is probably more intuitive.
>
> With this fix, we get for radius=1:
> 0 1 0
> 1 1 1
> 0 1 0
>
> and for radius=5:
> 0 0 0 0 0 1 0 0 0 0 0
> 0 0 1 1 1 1 1 1 1 0 0
> 0 1 1 1 1 1 1 1 1 1 0
> 0 1 1 1 1 1 1 1 1 1 0
> 0 1 1 1 1 1 1 1 1 1 0
> 1 1 1 1 1 1 1 1 1 1 1
> 0 1 1 1 1 1 1 1 1 1 0
> 0 1 1 1 1 1 1 1 1 1 0
> 0 1 1 1 1 1 1 1 1 1 0
> 0 0 1 1 1 1 1 1 1 0 0
> 0 0 0 0 0 1 0 0 0 0 0
>
> This is a true circle with radius 5!
>
> My questions are:
> 1) Is anyone else bothered by this bug? I imagine that many users expect the corrected version and don't realize they are getting the incorrect one.
> 2) Do others agree with this fix?
> 3) Can we make this fix given the number of filters/applications that will change slightly as a result of this fix?
>
> Many thanks,
> Dirk
>
>
>
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