[Insight-developers] Circular smart pointer references causing memory leaks
David Cole
david.cole at kitware.com
Thu Aug 4 12:07:58 EDT 2011
Don't do that is definitely the right answer.
If there is a cycle, then:
- one of them should not be a smart pointer
OR
- code should exist to explicitly break the cycle prior to the destructor
You should only use a smart pointer on the side of the relationship
that "owns" the related object. If the owned object needs a pointer
back to its owner, then it should not be a smart pointer.
David C.
On Thu, Aug 4, 2011 at 11:51 AM, Bill Lorensen <bill.lorensen at gmail.com> wrote:
> I vote for "don't do that". Seems like a design flaw.
>
> On Thu, Aug 4, 2011 at 11:40 AM, Williams, Norman K
> <norman-k-williams at uiowa.edu> wrote:
>>
>> Vince figured this out and solved one leak, but it points to something
>> that I didn't think about that needs to be guarded against.
>>
>>
>> class A contains a SmartPointer to instance of class B
>> class B contains a SmartPointer to instance of class A
>>
>> Whoever wrote A & B thought that the destructors of instances of A & B
>> would in turn call the destructors for the smart pointers, and eventually,
>> the instances of A & B would all be freed when no smart pointers to them
>> went out of scope.
>>
>> But this isn't the case and here's why: Even after all third party
>> SmartPointers to A & B go out of scope, the instances of A & B will still
>> have a reference count of 1, so the destructors will never get called, and
>> the smart pointer members will live forever.
>>
>> The only solution, apparently, is that there needs to be a Pre-destructor
>> that clears all smart pointers in the class, that gets called before all
>> the smart pointers to an object go out of scope or get re-assigned.
>>
>> Now, in general, this isn't a problem, but the FEM code is a multiple
>> interconnected cyclic graphs of smart pointer references. Knowing that I
>> can begin to try and fix it.
>>
>> But it points up a weakness in ITK's dependence on Smart Pointers. Even
>> though in most cases, it solves memory allocation issues; in others it's a
>> nightmare, where letting a SmartPointer to an object go out of scope
>> actually makes the object pointed to immortal.
>>
>> Anyone have any ideas how to fix this other than "don't do that!"?
>>
>>
>>
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