[Insight-developers] design issue
Joshua Cates
cates@poblano.sci.utah.edu
Tue, 16 Apr 2002 12:21:36 -0600 (MDT)
Hi Jim,
Thanks for the input. I'll take a look at these articles.
>
> Can the LevelSetNode be a stacked based class? And hence not use
> SmartPointers at all? And hence avoid the mutexes?
>
We are not using smart pointers for the LevelSetNodes, but calling new and
delete has the same mutex problem (there is no way around this, right?).
I have considered using std::vector for the storage class of my object.
It has the advantage that different allocators could be used, i.e. a
non-threadsafe allocator could gain some speed if you know you don't need
thread safety.
Josh.
______________________________
Josh Cates
School of Computer Science
University of Utah
Email: cates@sci.utah.edu
Phone: (801) 587-7697
URL: www.cs.utk.edu/~cates
On Tue, 16 Apr 2002, Miller, James V (Research) wrote:
> Here are my thoughts:
>
> Not knowing anything about your implementation or level sets....
>
> Can the LevelSetNode be a stacked based class? And hence not use
> SmartPointers at all? And hence avoid the mutexes?
>
> You could create an std::vector of LevelSetNodes for each thread.
>
> In the current issue of C/C++ Users Journal (May 2002), there are a
> number of articles on threading. One article covers the boost thread
> library which looks pretty nice. Other articles are on "thread local
> storage" (globals per thread). These are slower than real globals but
> faster than mutex code.
>
> Another article talks about different mechanisms for mutexes. One
> interesting idea is a recursive mutex where a thread pays a penalty
> for the mutex the first time it grabs it. As long as it doesn't release
> the mutex, subsequent calls to get the mutex are fast.
>
> I'll be looking at these articles in a little more detail to see
> if there is anything we want to fold into ITK.
>
>
>
> -----Original Message-----
> From: Joshua Cates [mailto:cates@poblano.sci.utah.edu]
> Sent: Monday, April 15, 2002 2:41 PM
> To: Insight-Developers
> Subject: [Insight-developers] design issue
>
>
> Hi all,
>
> I'm soliciting feedback on a design issue.
>
> In our SparseFieldLevelSetImageFilter we manage lists of small data
> objects (call them LevelSetNodes). These lists must grow and shrink
> dynamically. Because the filter is multithreaded, allocating and freeing
> LevelSetObjects as they are needed is not an option. It's one of those
> cases where a naive implementation could actually be slower in a
> multithreaded environment because of mutex locks.
>
> So what we do is to pre-allocate a "store" of objects for each thread from
> which that thread borrows to grow its lists. This allows us to operate in
> a distributed memory mode. Each thread has a private reserve of memory
> that will not be touched by other threads, eliminating the need for mutex
> locks. Blocking only occurs when a thread runs out of memory and has to
> enlarge its store. I am planning to encapsulate this functionality into
> an itk::DataObject subclass.
>
> Questions are these:
>
> Have other developers come up with different solutions to this same
> problem?
>
> If so, what memory management objects might already exist in Itk (or STL)
> to help?
>
> Would other developers find this "itkObjectStore" class useful?
>
> Josh.
>
>
>
> ______________________________
> Josh Cates
> School of Computer Science
> University of Utah
> Email: cates@cs.utah.edu
> Phone: (801) 587-7697
> URL: www.cs.utk.edu/~cates
>
>
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