[Imstk-developers] Deformable vs rigid surface meshes
Milef, Nicholas Boris
milefn at rpi.edu
Sat Mar 10 16:09:58 EST 2018
I'm running into performance problems with large deformable mesh transfer to the GPU, so I was wondering what the best way would be to add allow the user to specify whether the mesh is deformable or rigid ahead of time. Should we make separate classes for deformable vs rigid or just allow the user to pass in a flag when they load/create the mesh?
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