[Imstk-developers] How to compile shader code in CMake?
Dzenan Zukic
dzenan.zukic at kitware.com
Wed Aug 9 16:13:04 EDT 2017
You can add custom command:
https://cmake.org/cmake/help/v3.0/command/add_custom_command.html
Dženan Zukić, PhD, Senior R&D Engineer, Kitware (Carrboro, N.C.)
On Wed, Aug 9, 2017 at 4:09 PM, Milef, Nicholas Boris <milefn at rpi.edu>
wrote:
> I need to compile the Vulkan shaders (from GLSL to SPIR-V) and I don't
> really want to add the SPIR-V shaders in the repo because they're binary
> (although they aren't very large).
>
> From command prompt, I run this (included with VulkanSDK):
> glslangvalidator -V mesh_frag.frag -o mesh_frag.spv
>
> Any ideas on how to do this?
>
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>
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