[IGSTK-Users] where is the code that interprets the mouse gestures?
Ray Tayek
rtayek at ca.rr.com
Mon Jul 7 18:30:30 EDT 2008
At 05:48 PM 7/6/2008, you wrote:
>...
>take it easy :-)
thanks, i needed that :)
>are you planning to work with FLTK or QT? These are the two
>currently supported in IGSTK
fltk i assume.
>the IGSTK book is the correct starting point
yes, that was very useful
>you are
>lucky
>...<http://www.na-mic.org/Wiki/index.php/OpenIGTLink>http://www.na-mic.org/Wiki/index.php/OpenIGTLink
great!
>with regard to your example, the way you can extend any of such
>examples would be something like this:
>...
>class HeadView : public Fl_Group {
>...
>virtual int handle(int e);
>...
>you can then use your HeadView window as usual in FLTK
ok.
i found some mouse event code that deals with control and shift in:
FLTKWidget::handle. it calls:
renderWindowInteractor->SetEventInformation, so i am on the trail of
that stuff.
>keep us posted with your news
will do.
thanks
>On Sun, Jul 6, 2008 at 8:23 PM, Ray Tayek
><<mailto:rtayek at ca.rr.com>rtayek at ca.rr.com> wrote:
>At 02:25 PM 7/6/2008, you wrote:
>...
> case FL_KEYUP:
> if (Fl::event_state() == FL_SHIFT) // or FL_CTRL
>
>the above makes sense. but i can not seem to find where this is
>occurring in the hello world ...
>
>Let us know a bit more about your intended application
>
>
>i would like to write a tracker that listens to a socket (i think). ...
---
vice-chair http://ocjug.org/
More information about the IGSTK-Users
mailing list