[IGSTK-Developers] CylinderSpatialObjectRepresentation
Patrick Cheng
cheng at isis.georgetown.edu
Tue Dec 20 16:36:10 EST 2005
Hi Julien,
I checked out your recent change in the
CylinderSpatialObjectRepresentation class. Now without setting the
rotation part of the CalibrationTransform, the orientation of the
CylinderObject will be correct, but with one little bug, in line 152
(igstkCylinderObjectRepresentation.cxx)
cylinderActor->SetPosition(0,0,-m_CylinderSpatialObject->GetHeight()/2.0);
There should be no '-' sign. I tested it in the application.
One quick question: If we can just change the transform when we create
the actor, what do we need the PrincipalAxisCalibration for?
Patrick
--
Peng (Patrick) Cheng
Software Engineer
cheng at isis.georgetown.edu
Imaging Science and Information Systems (ISIS) Center
Department of Radiology, Georgetown University Medical Center
2115 Wisconsin Avenue, Suite 603
Washington, DC, 20007
Work phone: 202-687-2902
Work fax: 202-784-3479
Cell phone: 202-674-5626
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