[ITK] [ITK-users] itk vector Image pixel value
Timothee Evain
tevain at telecom-paristech.fr
Thu Sep 24 08:12:58 EDT 2015
Hello Stefano
In this case, each pixel have multiples values, not only one, so to represent this, each pixel have for value a vector with multiples components.
Each component of the vector is an individual value.
Maybe an example is easier to understand. Think of a RGB image. You have three colors to represent, namely Red/Green/Blue.
You could represent it with 3 differents images, each with the value of Red, Green or Blue channel, or you could do it with only one image, where each pixel contain a vector. In this vector you will set the value of the Red/Green/Blue channel for the pixel. So you will have the "Red" component, the "Green" one, and the "Blue" at last.
A vector image is just the generalization of this.
HTH
Tim
----- Mail original -----
De: "stefano serviddio" <s.serviddio at gmail.com>
À: insight-users at itk.org
Envoyé: Jeudi 24 Septembre 2015 13:36:27
Objet: [ITK] [ITK-users] itk vector Image pixel value
I have found this itk vector image example, I don't understand the meaning of each component of Vector Pixel type.
For example the code line pixelValue[0] = 1.345; component X refers to a grayscale value or distance from next pixel inside the matrix of Image???
#include "itkVector.h"
// Software Guide : EndCodeSnippet
#include "itkImage.h"
int main(int, char *[])
{
// Software Guide : BeginLatex
//
// The Vector class is templated over the type used to represent
// the coordinate in space and over the dimension of the space. In this example,
// we want the vector dimension to match the image dimension, but this is by
// no means a requirement. We could have defined a four-dimensional image
// with three-dimensional vectors as pixels.
//
// \index{itk::Vector!Instantiation}
// \index{itk::Vector!itk::Image}
// \index{itk::Image!Vector pixel}
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
typedef itk::Vector< float, 3 > PixelType;
typedef itk::Image< PixelType, 3 > ImageType;
// Software Guide : EndCodeSnippet
// Then the image object can be created
ImageType::Pointer image = ImageType::New();
// The image region should be initialized
const ImageType::IndexType start = {{0,0,0}}; //First index at {X,Y,Z}
const ImageType::SizeType size = {{200,200,200}}; //Size of {X,Y,Z}
ImageType::RegionType region;
region.SetSize( size );
region.SetIndex( start );
// Pixel data is allocated
image->SetRegions( region );
image->Allocate();
// The image buffer is initialized to a particular value
ImageType::PixelType initialValue;
// A vector can initialize all its components to the
// same value by using the Fill() method.
initialValue.Fill( 0.0 );
// Now the image buffer can be initialized with this
// vector value.
image->FillBuffer( initialValue );
const ImageType::IndexType pixelIndex = {{27,29,37}}; //Position {X,Y,Z}
// Software Guide : BeginLatex
//
// The Vector class inherits the operator \code{[]} from the
// \doxygen{FixedArray} class. This makes it possible to access the
// Vector's components using index notation.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
ImageType::PixelType pixelValue;
pixelValue[0] = 1.345; // x component
pixelValue[1] = 6.841; // y component
pixelValue[2] = 3.295; // x component
// Software Guide : EndCodeSnippet
// Software Guide : BeginLatex
//
// We can now store this vector in one of the image pixels by defining an
// index and invoking the \code{SetPixel()} method.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
image->SetPixel( pixelIndex, pixelValue );
// Software Guide : EndCodeSnippet
// The GetPixel method can also be used to read Vectors
// pixels from the image
ImageType::PixelType value = image->GetPixel( pixelIndex );
std::cout << value << std::endl;
// Lets repeat that both \code{SetPixel()} and \code{GetPixel()} are
// inefficient and should only be used for debugging purposes or for
// implementing interactions with a graphical user interface such as
// querying pixel value by clicking with the mouse.
return EXIT_SUCCESS;
}
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