[CMake] 'cmake.exe -G Ninja' doesn't work for VS2017 with cmake ver 3.9.1

masaru tsuchiyama m.tmatma at gmail.com
Wed Aug 23 05:07:44 EDT 2017


Hello

It seems your coworker can reproduce it and you can use the PC tomorrow. So
I don't need to debug it, right?

Ifyou want me to do anything, le me know.


Regards
Masaru

2017年8月23日(水) 7:34 masaru tsuchiyama <m.tmatma at gmail.com>:

> Hello
>
> I'm busy today.
> So I'll try tomorrow or the day after tomorrow.
>
> Regards
> Masaru.
>
>
> 2017年8月23日(水) 0:36 Brad King <brad.king at kitware.com>:
>
>> On 08/21/2017 05:56 PM, masaru tsuchiyama wrote:
>> >> https://gitlab.kitware.com/cmake/cmake/issues/17191
>> > I think it is same as the issue.
>> > I use Japanese version of Win10 Pro.
>>
>> Thanks.  Unfortunately I've not been able to reproduce it.
>> See discussion in the issue.
>>
>> Since you have a local build you used for bisecting this, might you be
>> able to debug it?
>>
>> The `rules.ninja` file is likely missing due to `codecvt::do_out`
>> in `Source/cm_codecvt.cxx` returning `std::codecvt_base::error`
>> somewhere, causing the stream state to be bad so cmGeneratedFileStream
>> doesn't rename the temporary file to its final place.
>>
>> Thanks,
>> -Brad
>>
>
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