[CMake] cpack bundle on osx
Yngve Levinsen
yngve.levinsen at gmail.com
Thu Jan 20 14:35:23 EST 2011
Well I do have a folder structure, which looks like this:
$ ls -R madx_dev.app/
Contents
madx_dev.app//Contents:
Info.plist MacOS Resources
madx_dev.app//Contents/MacOS:
madx_dev
madx_dev.app//Contents/Resources:
MadX.icns
But it does not seem that the fixup-command does anything for me with
the current configuration. Don't get why.
On 20 January 2011 15:40, Michael Jackson <mike.jackson at bluequartz.net> wrote:
> If you are creating a command line program then the included fixup_bundle will not work since it looks for a ".app" folder structure to fix. Instead you probably want to pass in the path to the executable located in ${CMAKE_INSTALL_PREFIX}/bin/MyExecutable to BundleUtilities.
>
> Any library located in /usr/lib or System/Library/* will NOT be copied into your bundle/Folder structure as those are considered system libraries and available on every OS X system.
>
> --
> Mike Jackson <www.bluequartz.net>
>
> On Jan 20, 2011, at 6:15 AM, Yngve Inntjore Levinsen wrote:
>
>> Thank you for your kind reply Michael, it got me some bit further and I think I understand a bit more. I could not see any examples of the usage of the BundleUtilities in CMake, but the example given in the Wiki works as expected on my machine.
>>
>> I forgot to add some significant parts of my CMakeLists.txt file. I have also made some fixes, so the current parts look like this:
>> ...
>> if (APPLE)
>> # So that we get the system X11 libraries if they exist:
>> set(CMAKE_LIBRARY_PATH /usr/lib/ /usr/X11/lib/ ${CMAKE_LIBRARY_PATH})
>> endif (APPLE)
>> ...
>> if(APPLE)
>> SET(MACOSX_BUNDLE_STARTUP_COMMAND madx${BINARY_POSTFIX})
>> SET(MACOSX_BUNDLE_ICON_FILE "${CMAKE_CURRENT_SOURCE_DIR}/cmakesrc/MadX.icns")
>> SET(MACOSX_BUNDLE_LONG_VERSION_STRING "MadX ${BINARY_POSTFIX} version ${madX_MAJOR_VERSION}.${madX_MINOR_VERSION}.${madX_PATCH_LEVEL}")
>> SET(MACOSX_BUNDLE_BUNDLE_NAME "MadX${BINARY_POSTFIX}")
>> SET(MACOSX_BUNDLE_GUI_IDENTIFIER "MadX${BINARY_POSTFIX}")
>> # add icns to the .app/Resources with these TWO commands:
>> SET(srcfiles ${srcfiles} ${CMAKE_CURRENT_SOURCE_DIR}/cmakesrc/MadX.icns)
>> SET_SOURCE_FILES_PROPERTIES(${CMAKE_CURRENT_SOURCE_DIR}/cmakesrc/MadX.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
>> endif(APPLE)
>>
>> add_executable(madx${BINARY_POSTFIX} MACOSX_BUNDLE ${srcfiles})
>> SET_TARGET_PROPERTIES(madx${BINARY_POSTFIX} PROPERTIES LINKER_LANGUAGE Fortran)
>> ...
>> FIND_PACKAGE(X11)
>> IF(X11_FOUND)
>> message("Found X11 libraries")
>> INCLUDE_DIRECTORIES(${X11_INCLUDE_DIR})
>> TARGET_LINK_LIBRARIES(madx${BINARY_POSTFIX} ${X11_X11_LIB})
>> ENDIF(X11_FOUND)
>> ...
>> target_link_libraries(madx${BINARY_POSTFIX} z)
>> target_link_libraries(madx${BINARY_POSTFIX} pthread)
>> target_link_libraries(madx${BINARY_POSTFIX} c)
>> target_link_libraries(madx${BINARY_POSTFIX} gcc_eh)
>> ...
>> if(APPLE)
>> set(APPS "\${CMAKE_INSTALL_PREFIX}/madx${BINARY_POSTFIX}.app") # paths to executables
>> set(DIRS "")
>> message("aps: ${APPS}")
>> INSTALL(CODE "
>> include(BundleUtilities)
>> message(\"aps: ${APPS}\")
>> fixup_bundle(\"${APPS}\" \"\" \"${DIRS}\")
>> " COMPONENT Runtime)
>> INSTALL(TARGETS madx${BINARY_POSTFIX}
>> BUNDLE DESTINATION . COMPONENT Runtime
>> RUNTIME DESTINATION bin COMPONENT Runtime
>> )
>> else(APPLE)
>> INSTALL(TARGETS madx${BINARY_POSTFIX}
>> RUNTIME DESTINATION bin
>> LIBRARY DESTINATION lib
>> ARCHIVE DESTINATION lib
>> )
>> endif(APPLE)
>> ...
>> # so that we can build dragndrop on osx (actually needed?):
>> set(CPACK_BINARY_DRAGNDROP ON)
>> include (CPack)
>> ...
>>
>>
>> What I don't understand is why it does not work on my own project. From what I can see you can actually replace the fixup_bundle() in the example with simply fixup_bundle(\"${APPS}\" \"\" \"\"). This still gives the following result when I check the binary with otools:
>> otool -L _CPack_Packages/Darwin/DragNDrop/QtTest-0.1.1-Darwin/QtTest.app/Contents/MacOS/QtTest
>> _CPack_Packages/Darwin/DragNDrop/QtTest-0.1.1-Darwin/QtTest.app/Contents/MacOS/QtTest:
>> @executable_path/../Frameworks/QtGui.framework/Versions/4/QtGui (compatibility version 4.7.0, current version 4.7.0)
>> @executable_path/../Frameworks/QtCore.framework/Versions/4/QtCore (compatibility version 4.7.0, current version 4.7.0)
>> @executable_path/../MacOS/libstdc++.6.dylib (compatibility version 7.0.0, current version 7.13.0)
>> @executable_path/../MacOS/libgcc_s.1.dylib (compatibility version 1.0.0, current version 1.0.0)
>> /usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 125.2.1)
>> The original shows:
>> otool -L QtTest.app/Contents/MacOS/QtTest
>> QtTest.app/Contents/MacOS/QtTest:
>> /opt/local/libexec/qt4-mac-devel/lib/QtGui.framework/Versions/4/QtGui (compatibility version 4.7.0, current version 4.7.0)
>> /opt/local/libexec/qt4-mac-devel/lib/QtCore.framework/Versions/4/QtCore (compatibility version 4.7.0, current version 4.7.0)
>> /opt/local/lib/gcc44/libstdc++.6.dylib (compatibility version 7.0.0, current version 7.13.0)
>> /opt/local/lib/gcc44/libgcc_s.1.dylib (compatibility version 1.0.0, current version 1.0.0)
>> /usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 125.2.1)
>>
>> So it seems that it by itself figured out that libraries in /opt/local should be relinked and added to the bundle, whereas the /usr/lib library can stay as it is. This is great stuff.
>>
>> Doing the same with mine it fails with the "not a valid bundle" error. I have the following original output from otools:
>> otool -L madx_dev.app/Contents/MacOS/madx_dev
>> madx_dev.app/Contents/MacOS/madx_dev:
>> /usr/X11/lib/libX11.6.dylib (compatibility version 9.0.0, current version 9.0.0)
>> /usr/lib/libz.1.dylib (compatibility version 1.0.0, current version 1.2.3)
>> /usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 125.2.1)
>> /opt/local/lib/gcc44/libstdc++.6.dylib (compatibility version 7.0.0, current version 7.13.0)
>> /opt/local/lib/gcc44/libgfortran.3.dylib (compatibility version 4.0.0, current version 4.0.0)
>> /opt/local/lib/gcc44/libgcc_s.1.dylib (compatibility version 1.0.0, current version 1.0.0)
>>
>> In principle the only thing not available in /usr/ is the gfortran library (right), but I guess I should expect that it would copy everything that is linked to a library residing in /opt/local in the same manner as for QtTest. However, the fixup_utilities does not relink any of those libraries. What am I doing wrong? Are there anything you need to set prior to the install(CODE "... command? I have been trying to read through the QtTest example, and I don't see anything that should imply so.
>>
>> I have too many questions at once I suppose, but there is still one more important: My application is a "terminal app", so it does not come with a GUI. Does this mean that the bundle-concept of osx is not fitted very well to my application? Can I somehow run a script that will open my application in a new Terminal.app window or something of that sort? I realized that other applications work so that if you click on the Name.app you see the GUI only, whereas if you click on the executable Contents/MacOS/Name you first see a terminal that then opens the GUI...? Is e.g. Octave bundled, and how is that done?
>>
>> Cheers
>> Yngve
>>
>>
>>
>>
>> On 1/19/11 4:42 PM, Michael Jackson wrote:
>>> You will need to look into the "BundleUtilities" functionality, specifically the "fixup_bundle()" function. This will copy and fixup dependent dylibs/frameworks needed by your project. There is a short example that uses Qt that you can download.
>>>
>>> You will also probably need to properly configure a plist that resides in your Application bundle. THere are CMake variables for this that you can set then CMake will create a default plist for you.
>>>
>>> There are a number of examples, CMake itself is one, that uses the "fixup_bundle()" in its own code.
>>>
>>> Separate from all of that is all the CPack variables that you probably need to set.
>>>
>>> Here is a macro that I wrote for one of my own projects:
>>>
>>> #-------------------------------------------------------------------------------
>>> # This macro will set all the variables necessary to have a "good" OS X Application
>>> # bundle. The variables are as follows:
>>> # PROJECT_NAME - which can be taken from the ${PROJECT_NAME} variable is needed
>>> # DEBUG_EXTENSION - The extension used to denote a debug built Application. Typically
>>> # this is '_debug'
>>> # ICON_FILE_PATH - The complete path to the bundle icon file
>>> # VERSION_STRING - The version string that you wish to use for the bundle. For OS X
>>> # this string is usually XXXX.YY.ZZ in type. Look at the Apple docs for more info
>>> #-------------------------------------------------------------------------------
>>> macro(ConfigureMacOSXBundlePlist PROJECT_NAME DEBUG_EXTENSION ICON_FILE_PATH VERSION_STRING)
>>> # message(STATUS "ConfigureMacOSXBundlePlist for ${PROJECT_NAME} ")
>>> IF(CMAKE_BUILD_TYPE MATCHES "Release")
>>> SET(DBG_EXTENSION "")
>>> else()
>>> set(DBG_EXTENSION ${DEBUG_EXTENSION})
>>> endif()
>>> get_filename_component(ICON_FILE_NAME "${ICON_FILE_PATH}" NAME)
>>>
>>> #CFBundleGetInfoString
>>> SET(MACOSX_BUNDLE_INFO_STRING "${PROJECT_NAME}${DBG_EXTENSION} Version ${VERSION_STRING}, Copyright 2009 BlueQuartz Software.")
>>> SET(MACOSX_BUNDLE_ICON_FILE ${ICON_FILE_NAME})
>>> SET(MACOSX_BUNDLE_GUI_IDENTIFIER "${PROJECT_NAME}${DBG_EXTENSION}")
>>> #CFBundleLongVersionString
>>> SET(MACOSX_BUNDLE_LONG_VERSION_STRING "${PROJECT_NAME}${DBG_EXTENSION} Version ${VERSION_STRING}")
>>> SET(MACOSX_BUNDLE_BUNDLE_NAME ${PROJECT_NAME}${DBG_EXTENSION})
>>> SET(MACOSX_BUNDLE_SHORT_VERSION_STRING ${VERSION_STRING})
>>> SET(MACOSX_BUNDLE_BUNDLE_VERSION ${VERSION_STRING})
>>> SET(MACOSX_BUNDLE_COPYRIGHT "Copyright 2010, BlueQuartz Software. All Rights Reserved.")
>>>
>>> SET(${PROJECT_NAME}_PROJECT_SRCS ${${PROJECT_NAME}_PROJECT_SRCS} ${ICON_FILE_PATH})
>>> SET_SOURCE_FILES_PROPERTIES(${ICON_FILE_PATH} PROPERTIES
>>> MACOSX_PACKAGE_LOCATION Resources)
>>>
>>> endmacro()
>>>
>>> Hope that helps
>>> ___________________________________________________________
>>> Mike Jackson www.bluequartz.net
>>> Principal Software Engineer mike.jackson at bluequartz.net
>>> BlueQuartz Software Dayton, Ohio
>>>
>>> On Jan 19, 2011, at 7:08 AM, Yngve Inntjore Levinsen wrote:
>>>
>>>> Dear fellow cmake users,
>>>>
>>>> I am trying to create a bundle of my project that I build using CMake. I have tried using the DragNDrop generator, which works to some extent. I do manage to create a .app folder which contains the one binary that is the outcome of the project in the Contents/MacOS folder. I do also create a .dmg file. However:
>>>> - When clicking the .dmg I am first presented with the license (great!) before the dmg is mounted and I see an empty folder (??)
>>>> - When clicking on the<package>.app nothing happens. However, clicking on the binary in Contents/MacOS works as expected.
>>>> - I would also like to know how to include the shared libraries (dylib) that I need. I currently depend on stuff that is installed with MacPorts, and I don't want to require that the user have to install all that stuff. Isn't the bundle supposed to be "self-contained"? Ideally I would like the bundle to automatically include the libraries that are listed with the "otools -L<binary>" command...
>>>>
>>>> Question: Where do I find the DragNDrop documentation/examples? On the wiki ( http://www.paraview.org/Wiki/CMake:CPackPackageGenerators#DragNDrop_.28OSX_only.29 ) there are only two small lines, and my googling skills are apparently not good enough..
>>>>
>>>> Here is an extraction of the relevant part of my CMakeLists.txt:
>>>> ...
>>>> if(APPLE)
>>>> add_executable(madx${BINARY_POSTFIX} MACOSX_BUNDLE ${srcfiles})
>>>> SET_TARGET_PROPERTIES(madx${BINARY_POSTFIX} PROPERTIES CPACK_BUNDLE_STARTUP_COMMAND madx${BINARY_POSTFIX})
>>>> SET_TARGET_PROPERTIES(madx${BINARY_POSTFIX} PROPERTIES CPACK_BUNDLE_ICON "${CMAKE_CURRENT_SOURCE_DIR}/cmakesrc/MadX.icns")
>>>> else(APPLE)
>>>> add_executable(madx${BINARY_POSTFIX} ${srcfiles})
>>>> endif(APPLE)
>>>> ...
>>>>
>>>> I also set some CPACK_BUNDLE properties because I earlier on tried to use the BUNDLE generator, but from what I understand this should have nothing to do with the DragNDrop generator?
>>>>
>>>> Thank you all for reading and thanks in advance for all help you might provide!
>>>>
>>>> Cheers,
>>>> Yngve
>>>>
>>>
>>
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