[CMake] [CMAKE] Handling External Libraries and Resources
Patrik Gornicz
gornicz_p at hotmail.com
Wed May 12 21:09:15 EDT 2010
Sorry about the subject line.
I've never posted to a mailing list before and I wasn't sure if [CMake] would be automatically prepended or not, plus it seems I didn't do it correctly myself ...
Patrik Gornicz
> From: gornicz_p at hotmail.com
> To: cmake at cmake.org
> Date: Wed, 12 May 2010 18:12:20 -0400
> Subject: [CMake] [CMAKE] Handling External Libraries and Resources
>
>
>
> I've been tasked with developing a new build system for projects at my work
> place. We decided to use CMake and have been quite pleased thus far. However,
> we've run into a requirement we haven't been able to satisfy to our satisfaction.
>
> The requirement is with respect to handling external libraries and resources
> when building. By external libraries I mean libraries that the CMake system
> itself does not build (ex. boost, third party libraries, etc.) but we want to
> use without having to install them on the system (ie. keep them local to our
> build tree). By resources I mean anything else that our binaries require to
> function normally (ex. images, music, audio clips, localized text files, etc.)
>
> Essentially, we want a directory, say targetdir, were all our runtime required
> files get built or copied into such that the program can execute in a developer
> friendly way using both XCode and Visual Studio.
>
> What is the best way to do this with CMake?
>
>
> Requirements:
> * Must work well with XCode on the Mac, GNU Make on the Mac, and Visual
> Studio on Windows.
> * Updating resources and/or external libraries should cause their versions in
> the targetdir to get updated (ie. Dependency tracking)
>
> Reasons for desiring a targetdir:
> * Our application loads resources (ex. images) using paths relative to the
> main executable. (rather common, no?)
> * On Windows there is no rpath option to tell Windows where to search for
> dlls (at least to the best of my knowledge there isn't), hence, dlls need
> to be side-by-side with our main executable.
> * Its nice to have everything required to run a program in one location so an
> installer can be created without having everything scattered around a build
> tree.
>
> What we are currently doing:
> * Build all of our shared libraries and binaries into this target directory.
> * Ex. set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/targetdir")
> * Ex. set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/targetdir")
> * Manually keeping track of and copying external libraries and resources into
> this target directory.
> * CON: There doesn't seem to be a way to create custom commands and have a
> non custom target use/execute them.
> * Hence, we've created an addition target (called App-build-resources)
> which is a custom target and runs our custom copying code and the App
> target depends on this addition target.
> * CON: Currently we only have resources associated with applications
> (binaries), but it would be nice to have resources associated with
> libraries.
> * ie. It would be nice if a library copied resources it needs into the
> location it is being built. Currently this would require a
> Lib-build-resources target per library which is quite ugly.
> * PRO: A developer can select the App target (ex. Set As StartUp Project in
> Visual Studio) and simply build knowing that the custom target will
> run before the App target is considered up to data.
> * PRO: A developer can simply execute the App target after building
> directly because the App target creates the main executable.
> * CON: The CMake code is rather ugly due to the large amount of manual work going on.
> * Keeping track of what external file to link against and making targets
> link against it.
> * Keeping track of what external file and resources need to be copied
> into the targetdir.
>
> Other things we've tried or considered:
> * Using an INSTALL target that copies all of the built binaries, libraries,
> external libraries and resources into a directory that is within the source
> tree.
> * CON: Both XCode and Visual Studio cannot easily execute the installed versions.
> * ex. The binary copied by INSTALL is not the target of the Visual Studio
> project, hence, trying to run it from within Visual Studio results
> in a "The system cannot find the path specified error".
> * Using the IMPORTED property for external libraries.
> * CON: Does not solve the issue with respect to resources.
> * Why shouldn't the ideal solution be able to handle resources just as easily?
> * CON: We seemed to run into a scoping issue where an IMPORTED library
> could only be referenced in the directory (and subdirectories) where
> a non IMPORTED library is global. (is this a bug?)
> * Due to the layout of our source tree this was problematic. (we worked
> around it by using includes instead of add_subdirectorys, though we
> didn't like that very much)
> * Instead of doing the copying at build time (ie. by XCode/Visual Studio) do
> the copying at build generation time (ie. by CMake)
> * CON: XCode and Visual Studio have per-configuration output directories,
> hence, CMake has to copy the files into each of these directories.
> * CON: Dependencies aren't really tracked.
> * If one developer updates an image another developer has to remember to
> manually run CMake when they sync to trigger the copy. (The ZERO_CHECK
> CMake run doesn't get triggered by such an update)
> * Custom target that always runs and executes a GNU Makefile to handle
> copying of resources and external libraries.
> * CON: Shouldn't really be necessary, and would require extra work.
>
>
> Essentially, I'd like to hear your views on handling resource copying. Is
> there an obvious method I've overlooked? What are other projects doing to
> handle resources? Any ideas with respect to other methods of handling resources?
>
> Thanks for your time,
> Patrik Gornicz
>
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