[CMake] OS X, embedding Frameworks and generator problems

Francisco Requena the.adx at gmail.com
Fri Mar 5 03:40:05 EST 2010


So how do I embeed a framework on an OS X bundle?
Jjgod Jiang has the same problem here:
http://www.cmake.org/pipermail/cmake/2009-September/031713.html

2010/3/5 David Cole <david.cole at kitware.com>

> SDL_library is not a source file, so don't call:
>   set_source_files_properties
> on it...
>
> That should eliminate the spurious content copy attempt...
>
>
> On Thu, Mar 4, 2010 at 6:17 PM, Francisco Requena <the.adx at gmail.com>wrote:
>
>> Hi,
>>
>> I'm trying to develop a simple application using SDL on OS X. Here's my
>> CMakeLists.txt:
>>
>> cmake_minimum_required(VERSION 2.8)
>>
>> project(newapp)
>>
>> include(FindSDL)
>> include(FindOpenGL)
>>
>> include_directories(${SDL_INCLUDE_DIR})
>>
>> string(REPLACE "-framework Cocoa" "" SDL_LIBRARY ${SDL_LIBRARY})
>>
>> set_source_files_properties(${SDL_LIBRARY} PROPERTIES
>> MACOSX_PACKAGE_LOCATION Frameworks)
>>
>> add_executable(myapp MACOSX_BUNDLE main.cpp ${SDL_LIBRARY})
>>
>> target_link_libraries(myapp ${SDL_LIBRARY} SDLmain "-framework Cocoa")
>>
>> Then I do:
>> cmake
>> make
>>
>> And that's what I get:
>> Error copying file "/Library/Frameworks/SDL.framework" to
>> "myapp.app/Contents/Frameworks/SDL.framework".
>> make[2]: *** [myapp.app/Contents/Frameworks/SDL.framework] Error 1
>> make[1]: *** [CMakeFiles/myapp.dir/all] Error 2
>> make: *** [all] Error 2
>>
>> However, if I do:
>> cmake -G Xcode
>>
>> And then I open the generated Xcode project and do compile, all is working
>> properly.
>> What should I do?
>> It's just a bug?
>>
>> Thanks,
>> Franciso Requena.
>>
>>
>> I use the lastest CMake version (git cloned). It's 2.9.20100304.
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>
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