[CMake] can't build translated makefile on snow leopard 10.6.5 w/ g++ 4.2.1 (complaint: g++: No such file or directory, although g++ is there!!)

ny nikos.yiotis at gmail.com
Mon Dec 20 17:34:55 EST 2010


 greetings!

I am trying to build research code written in (templated) c++, size
is approximately ~15K lines.

The code was never been tested on a mac, not to mention snow leopard.
I have the guarantee that it compiles + builds for win + linux.
Project was a collaborative effort and unfortunately I am stuck without a
makefile =P and with the ugly *.vcproj file. Note that I did not use an
automated  ruby script I found for
the translation of *.vcproj to makefile, since the script only
handled the basics -> no pre/post-build steps or file-specific flags are
included;
instead, I translated from scratch to CMakelists and then converted to
makefile. not that tricky as it sounds..

So, assuming the problem is w/ the makefile, why do I have a clean
makefile during the configuration/generation steps?
Note that I choose to generate Unix makefile, not an xcode project.

I 've successfully translated the *.vcproj file into a makefile,
fixed a few issues, linked to external libs, but the build w/ make fails and
I get

*i686-apple-darwin10-g++-4.2.1: g++: No such file or directory
make[2]: *** [CMakeFiles/.../.../...cpp.o] Error 1
make[1]: *** [CMakeFiles/.../.../all] Error 2
make: *** [all] Error 2
*
which, honestly, I don't remember seeing before -> complaining about
g++ I mean and not missing file or dir. Note that g++ *is* in place, I can
successfully compile other programs.

Assuming that /usr/bin was somehow not in the path during the cmake
invocation,
I used
*
*
*set(CMAKE_C_COMPILER /usr/bin/gcc)*
*set(CMAKE_CXX_COMPILER /usr/bin/g++)*

in the beginning of my CMakeList.txt without any luck.
It complained temporarily for a conflict, i.e. had to reset the cache,
but no progress so far. I


I am stuck a few hours now and I suspect  (or better hope) that the
problem is sth similar to the typical 32-bit/64-bit problem in mac
ports. I tried w/ -arch i386 -m32  flags without any luck, so I 'd love to
hear any thoughts, ideas..
I guess there are parts of the code need to be re-written especially
for OS X SL, but I cannot figure out the problem since the failing error is
not
descriptive enough.

When I build a xcodeproj (with g++ flag -arch i386), I get:

*lipo: can't figure out the architecture type of: /var/folders/9b/
9b2CWG5gHvCi5hawjO4o5E+++TI/-Tmp-//ccXHDX6t.out
Command /Developer/usr/bin/gcc-4.2 failed with exit code 1
*
When I build a xcodeproj (with g++ flag -arch x86_64), I get:

*setenv LANG en_US.US-ASCII
/Developer/usr/bin/gcc-4.2 -x c++ -arch x86_64 -fmessage-length=0 -
pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -mdynamic-no-
pic -DCMAKE_INTDIR="Debug" -isysroot /Developer/SDKs/MacOSX10.6.sdk -
mmacosx-version-min=10.6 -gdwarf-2 -Wmost -Wno-four-char-constants -
Wno-unknown-pragmas //... ...
i686-apple-darwin10-gcc-4.2.1: g++: No such file or directory
Command /Developer/usr/bin/gcc-4.2 failed with exit code 1*

all cryptic..

Finally, although developing on a mac, I do not use Cocoa(/xcode)
that uses otool to find any required shared libraries. So from the
command line I don't have to care about otool and instead I use the ldd.

thanks for any help!

ps. note that I am building from command line without xcode
and the -pedantic flag I use is not the reason of the failure
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