VTKEdge:FAQ: Difference between revisions

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ref: http://www.opengl.org/pipeline/article/vol003_7/
ref: http://www.opengl.org/pipeline/article/vol003_7/


This reset actually freezes the test. And it really time out this time...
This reset actually freezes the test. And it really times out this time...

Revision as of 20:54, 25 November 2008

Requirement

Compile time

Run time

  • The volume mapper works with nVidia cards from GeForce 6 series (or Quadro equivalent) and above
  • The LIC algorithms work with nVidia cards from GeForce 8 series (or Quadro equivalent) and above

Issues

vtkKWEGPUVolumeRayCastMapper

fatal error C9999: Bad scope in ConvertLocalReferences()

This is an nVidia bug. It has been fixed by nVidia. Just update your driver.

TestKWEGPUArrayCalculator

time out on Vista

Depending on how fast/slow is the graphics card, the computation on the GPU can take more than 2 seconds. On Vista, after a 2 seconds timeout, the Windows Vista's Timeout Detection and Recovery (TDR) kills all the graphics contexts, resets the graphics chip and recovers the graphics driver, in order to keep the operating system responsive.

ref: http://www.opengl.org/pipeline/article/vol003_7/

This reset actually freezes the test. And it really times out this time...