VTK/MultiPass Rendering: Difference between revisions

From KitwarePublic
< VTK
Jump to navigationJump to search
Line 24: Line 24:
** [http://www.vtk.org/doc/nightly/html/classvtkTranslucentPass.html vtkTranslucentPass]
** [http://www.vtk.org/doc/nightly/html/classvtkTranslucentPass.html vtkTranslucentPass]
** [http://www.vtk.org/doc/nightly/html/classvtkVolumetricPass.html vtkVolumetricPass]
** [http://www.vtk.org/doc/nightly/html/classvtkVolumetricPass.html vtkVolumetricPass]
** [http://www.vtk.org/doc/nightly/html/classvtkOverlayPass.html vtkOverlayPass]


= Existing passes =
= Existing passes =

Revision as of 19:51, 19 June 2009

WORK IN PROGRESS

Overview

Modifying the logic of the rendering pipeline of VTK is cumbersome: it requires to modify several existing classes, and often requires a full understanding of most of the rendering classes. Modifying the rendering logic is really sensitive and error-prone. It's easy to break the code. More importantly, it also means that it is impossible from an external project to modify the rendering pipeline.

The multi-pass rendering framework try to address these issues by providing a hook in the vtkRenderer class where you can plug your own rendering algorithms (passes) and combine them with other algorithms at compile-time (statically) or a run-time (dynamically).

The approach is, even if the VTK source code is freely available (published under a (non-copyleft) free software license), to think of it as a closed-source package and see how it could be extended by relying only on its public API.

Fundamental classes

The following classes are the building blocks of the multi-pass rendering framework:

Elementary passes

Existing passes

The following classes are provided with VTK. The key is they could have been written out of VTK. It demonstrates that you can customize and extent the rendering VTK pipeline in an external project without modifying VTK:

Parallel rendering