Smooth Red Plastic Material: Difference between revisions

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This file can be downloaded at [[Media:SmoothPlastic.xml]].
 
<pre>
<?xml version="1.0" encoding="UTF-8"?>
 
<!--
This shader simply adds a white specular reflection on a surface as you
would expect from a smooth plastic surface.
 
Copyright 2006 Sandia Corporation.
Under the terms of Contract DE-AC04-94AL85000, there is a non-exclusive
license for use of this work by or on behalf of the
U.S. Government. Redistribution and use in source and binary forms, with
or without modification, are permitted provided that this Notice and any
statement of authorship are reproduced on all copies.
-->
 
 
<Material name="SmoothPlastic"
          number_of_properties="1"
          number_of_vertex_shaders="0"
          number_of_fragment_shaders="0">
  <Property name="ShinyProperty">
    <Member name="DiffuseColor" number_of_elements="3" type="Double"
            value="1.0 0.0 0.0"/>
    <Member name="SpecularColor" number_of_elements="3" type="Double"
            value="1.0 1.0 1.0"/>
    <Member name="Specular" number_of_elements="1" type="Double"
            value="1.0"/>
    <Member name="SpecularPower" number_of_elements="1" type="Double"
            value="50.0"/>
  </Property>
</Material>
</pre>
 
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Latest revision as of 23:51, 5 December 2006

This file can be downloaded at Media:SmoothPlastic.xml.