Smooth Red Plastic Material: Difference between revisions

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
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</Material>
</Material>
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Revision as of 02:42, 29 November 2006

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<?xml version="1.0" encoding="UTF-8"?>

<!--
 This shader simply adds a white specular reflection on a surface as you
 would expect from a smooth plastic surface.

 Copyright 2006 Sandia Corporation.
 Under the terms of Contract DE-AC04-94AL85000, there is a non-exclusive
 license for use of this work by or on behalf of the
 U.S. Government. Redistribution and use in source and binary forms, with
 or without modification, are permitted provided that this Notice and any
 statement of authorship are reproduced on all copies.
-->


<Material name="SmoothPlastic"
          number_of_properties="1"
          number_of_vertex_shaders="0"
          number_of_fragment_shaders="0">
  <Property name="ShinyProperty">
    <Member name="DiffuseColor" number_of_elements="3" type="Double"
            value="1.0 0.0 0.0"/>
    <Member name="SpecularColor" number_of_elements="3" type="Double"
            value="1.0 1.0 1.0"/>
    <Member name="Specular" number_of_elements="1" type="Double"
            value="1.0"/>
    <Member name="SpecularPower" number_of_elements="1" type="Double"
            value="50.0"/>
  </Property>
</Material>

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