ParaView/Developer Info

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This is a general collection of knowledge to help make developing for ParaView easier.

VTK Development

From Fbertel Wiki Page

VTK Rendering Contextbehavior to keep in mind

Switching from onscreen to offscreen rendering can change the OpenGL context of the same renderwindow. Those OpenGL context can have different extensions support. For instance, on Windows, the onscreen can use the GPU but the offscreen may use the GDI OpenGL 1.1. It is really nasty in term of tracking available extensions: any class using extensions and caching a flag about the success of extension loading should keep track of the OpenGL context where the function pointers were initialized. It also means that the function pointers (vtkgl::) should be per context, right now it is a list of static global pointers... on top of that they are not reset or swap between context switches.

VTK and RenderWindow

If you want to render the same scene, from different point of view (ie camera) in different windows, you cannot share the scene (for example, the actors) between windows because concrete props have rendering OpenGL code and potentially associated OpenGL resources (like texture object Id or display list Id). Typical application is the same scene, rendered in perspective in one window and renderered in orthoview in 3 other windows oriented along X,Y and Z.

Right now, the only solutions (... I Can think of) is to duplicate everything in each renderwindow (more exactly in each vtkRenderer) and to have some logic to keep duplicated data in sync... Or to switch the associated system window each time you render something but it implies releasing the OpenGL resources each time you switch between windows.

A real solution should be to re-architecture VTK to make a scene as a DAG where every object just contains information, not rendering code. Rendering code should be in a visitor. The visitor should keep handle on OpenGL resources (it can also be a text visitor to dump info into a file, or scene writer to save the objects, or a picker visitor, or a renderman visitor, or a direct3D visitor...).

What will happen to the mappers, then? What would happen to the volume mappers?

Bad code in the OpenGL extension manager

the OpenGL extension manager calls Render() on the render window to make sure a OpenGL context is created. Basically, it calls a function only for its the side effect. In the first place a function should not have side effects. The OpenGL extension manager should call a function that create the OpenGL context directly. Currently, it causes egg and chicken issues when vtkOpenGLRenderWindow::OpenGLinit calls the openGL extension manager.

Regression test images and Windows

On Windows, the width of windows cannot be smaller than the width of the decoration (close button, etc..). This is 103 on Windows XP and 107 on Windows Vista and may vary with preferences (accessibility or style profile,...). If a vtkRenderWindow is request to have 100 width, the system will make it 103 or 107 and the test will fail because the test image and valid image width don't match. Conclusion: tests have to have images wider than 107.

Server Manager Development

XML Hints

http://www.paraview.org/Wiki/ServerManager_XML_Hints

Qt Development

QApplication::processEvents()

Because of the testing framework we are unable to safely use processEvents. The testing framework has a busy lock it uses to determine when it should play the next testing event. If that busy lock is running when your code calls processEvents it will cause the tests to start playing, which will break the test. The solution is dependent on where you need to call processEvents.

 pqCoreUtilities::processEvents();
 pqEventDispatcher::processEvents(); //only in Widgets since widgets can't depend on core

Both methods support the QEventLoop::ProcessEventsFlags flags argument. For more information on processEvents please see the Qt Documentation

Debugging

A great way to track down VTK classes that are leaking is using DebugLeaksView. The widget is designed to work out of the box with any VTK+Qt application- just construct the widget and call show(). More information can be found on the DebugLeaksView page. The vtk code is available in the qt-vtk-debug-leaks-view branch of git://github.com/patmarion/VTK.git and the code to embed the widget into paraview is available in the qt-vtk-debug-leaks-view branch of git://github.com/patmarion/ParaView.git

Debug leaks widget 1.png

Environment Flags

PARAVIEW_DATA_ROOT

Change the location of the data root for testing.

PV_DEBUG_TEST

Prints debugging information about the testing framework during playback to cout.

PV_ICET_WINDOW_BORDERS

Force render windows to be 400x400 instead of fullscreen

PV_NO_OFFSCREEN_SCREENSHOTS

Disable the use of offsceen screenshots

PV_PLUGIN_DEBUG

Prints debugging information when loading plugins into ParaView.

PV_PLUGIN_PATH

Directories containing plugins to be loaded on startup

PV_SOFTWARE_RENDERING

Force software rendering for ParaView.

PV_LOCK_SAFE

Disables the use of the vtkTransmit<Type>Piece classes and instead uses vtkExtract<Type>Piece

QT_MAC_NO_NATIVE_MENUBAR

Qt flag to force the Qt menu bar rather than the native mac menu bar.