CMake Useful Variables/Logging Useful Variables: Difference between revisions

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[[CMake_Useful_Variables|Back]]  
[[CMake_Useful_Variables|Back]]  


<pre>
  # ------------------------- Begin Generic CMake Variable Logging ------------------
  # ------------------------- Begin Generic CMake Variable Logging ------------------
   
   
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  # ------------------------- End of Generic CMake Variable Logging ------------------
  # ------------------------- End of Generic CMake Variable Logging ------------------
</pre>


[[CMake_Useful_Variables|Back]]
[[CMake_Useful_Variables|Back]]
{{CMake/Template/Footer}}
{{CMake/Template/Footer}}

Revision as of 18:04, 20 April 2018

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 # ------------------------- Begin Generic CMake Variable Logging ------------------
 
 # /*	C++ comment style not allowed	*/
 
 
 # if you are building in-source, this is the same as CMAKE_SOURCE_DIR, otherwise 
 # this is the top level directory of your build tree 
 MESSAGE( STATUS "CMAKE_BINARY_DIR:         " ${CMAKE_BINARY_DIR} )
 
 # if you are building in-source, this is the same as CMAKE_CURRENT_SOURCE_DIR, otherwise this 
 # is the directory where the compiled or generated files from the current CMakeLists.txt will go to 
 MESSAGE( STATUS "CMAKE_CURRENT_BINARY_DIR: " ${CMAKE_CURRENT_BINARY_DIR} )
 
 # this is the directory, from which cmake was started, i.e. the top level source directory 
 MESSAGE( STATUS "CMAKE_SOURCE_DIR:         " ${CMAKE_SOURCE_DIR} )
 
 # this is the directory where the currently processed CMakeLists.txt is located in 
 MESSAGE( STATUS "CMAKE_CURRENT_SOURCE_DIR: " ${CMAKE_CURRENT_SOURCE_DIR} )
 
 # contains the full path to the top level directory of your build tree 
 MESSAGE( STATUS "PROJECT_BINARY_DIR: " ${PROJECT_BINARY_DIR} )
 
 # contains the full path to the root of your project source directory,
 # i.e. to the nearest directory where CMakeLists.txt contains the PROJECT() command 
 MESSAGE( STATUS "PROJECT_SOURCE_DIR: " ${PROJECT_SOURCE_DIR} )
 
 # set this variable to specify a common place where CMake should put all executable files
 # (instead of CMAKE_CURRENT_BINARY_DIR)
 MESSAGE( STATUS "EXECUTABLE_OUTPUT_PATH: " ${EXECUTABLE_OUTPUT_PATH} )
 
 # set this variable to specify a common place where CMake should put all libraries 
 # (instead of CMAKE_CURRENT_BINARY_DIR)
 MESSAGE( STATUS "LIBRARY_OUTPUT_PATH:     " ${LIBRARY_OUTPUT_PATH} )
 
 # tell CMake to search first in directories listed in CMAKE_MODULE_PATH
 # when you use FIND_PACKAGE() or INCLUDE()
 MESSAGE( STATUS "CMAKE_MODULE_PATH: " ${CMAKE_MODULE_PATH} )
 
 # this is the complete path of the cmake which runs currently (e.g. /usr/local/bin/cmake) 
 MESSAGE( STATUS "CMAKE_COMMAND: " ${CMAKE_COMMAND} )
 
 # this is the CMake installation directory 
 MESSAGE( STATUS "CMAKE_ROOT: " ${CMAKE_ROOT} )
 
 # this is the filename including the complete path of the file where this variable is used. 
 MESSAGE( STATUS "CMAKE_CURRENT_LIST_FILE: " ${CMAKE_CURRENT_LIST_FILE} )
 
 # this is linenumber where the variable is used
 MESSAGE( STATUS "CMAKE_CURRENT_LIST_LINE: " ${CMAKE_CURRENT_LIST_LINE} )
 
 # this is used when searching for include files e.g. using the FIND_PATH() command.
 MESSAGE( STATUS "CMAKE_INCLUDE_PATH: " ${CMAKE_INCLUDE_PATH} )
 
 # this is used when searching for libraries e.g. using the FIND_LIBRARY() command.
 MESSAGE( STATUS "CMAKE_LIBRARY_PATH: " ${CMAKE_LIBRARY_PATH} )
 
 # the complete system name, e.g. "Linux-2.4.22", "FreeBSD-5.4-RELEASE" or "Windows 5.1" 
 MESSAGE( STATUS "CMAKE_SYSTEM: " ${CMAKE_SYSTEM} )
 
 # the short system name, e.g. "Linux", "FreeBSD" or "Windows"
 MESSAGE( STATUS "CMAKE_SYSTEM_NAME: " ${CMAKE_SYSTEM_NAME} )
 
 # only the version part of CMAKE_SYSTEM 
 MESSAGE( STATUS "CMAKE_SYSTEM_VERSION: " ${CMAKE_SYSTEM_VERSION} )
 
 # the processor name (e.g. "Intel(R) Pentium(R) M processor 2.00GHz") 
 MESSAGE( STATUS "CMAKE_SYSTEM_PROCESSOR: " ${CMAKE_SYSTEM_PROCESSOR} )
 
 # is TRUE on all UNIX-like OS's, including Apple OS X and CygWin
 MESSAGE( STATUS "UNIX: " ${UNIX} )
 
 # is TRUE on Windows, including CygWin 
 MESSAGE( STATUS "WIN32: " ${WIN32} )
 
 # is TRUE on Apple OS X
 MESSAGE( STATUS "APPLE: " ${APPLE} )
 
 # is TRUE when using the MinGW compiler in Windows
 MESSAGE( STATUS "MINGW: " ${MINGW} )
 
 # is TRUE on Windows when using the CygWin version of cmake
 MESSAGE( STATUS "CYGWIN: " ${CYGWIN} )
 
 # is TRUE on Windows when using a Borland compiler 
 MESSAGE( STATUS "BORLAND: " ${BORLAND} )
 
 # Microsoft compiler 
 MESSAGE( STATUS "MSVC: " ${MSVC} )
 MESSAGE( STATUS "MSVC_IDE: " ${MSVC_IDE} )
 MESSAGE( STATUS "MSVC60: " ${MSVC60} )
 MESSAGE( STATUS "MSVC70: " ${MSVC70} )
 MESSAGE( STATUS "MSVC71: " ${MSVC71} )
 MESSAGE( STATUS "MSVC80: " ${MSVC80} )
 MESSAGE( STATUS "CMAKE_COMPILER_2005: " ${CMAKE_COMPILER_2005} )
 
 
 # set this to true if you don't want to rebuild the object files if the rules have changed, 
 # but not the actual source files or headers (e.g. if you changed the some compiler switches) 
 MESSAGE( STATUS "CMAKE_SKIP_RULE_DEPENDENCY: " ${CMAKE_SKIP_RULE_DEPENDENCY} )
 
 # since CMake 2.1 the install rule depends on all, i.e. everything will be built before installing. 
 # If you don't like this, set this one to true.
 MESSAGE( STATUS "CMAKE_SKIP_INSTALL_ALL_DEPENDENCY: " ${CMAKE_SKIP_INSTALL_ALL_DEPENDENCY} )
 
 # If set, runtime paths are not added when using shared libraries. Default it is set to OFF
 MESSAGE( STATUS "CMAKE_SKIP_RPATH: " ${CMAKE_SKIP_RPATH} )
 
 # set this to true if you are using makefiles and want to see the full compile and link 
 # commands instead of only the shortened ones 
 MESSAGE( STATUS "CMAKE_VERBOSE_MAKEFILE: " ${CMAKE_VERBOSE_MAKEFILE} )
 
 # this will cause CMake to not put in the rules that re-run CMake. This might be useful if 
 # you want to use the generated build files on another machine. 
 MESSAGE( STATUS "CMAKE_SUPPRESS_REGENERATION: " ${CMAKE_SUPPRESS_REGENERATION} )
 
 
 # A simple way to get switches to the compiler is to use ADD_DEFINITIONS(). 
 # But there are also two variables exactly for this purpose: 
 
 # the compiler flags for compiling C sources 
 MESSAGE( STATUS "CMAKE_C_FLAGS: " ${CMAKE_C_FLAGS} )
 
 # the compiler flags for compiling C++ sources 
 MESSAGE( STATUS "CMAKE_CXX_FLAGS: " ${CMAKE_CXX_FLAGS} )
 
 
 # Choose the type of build.  Example: SET(CMAKE_BUILD_TYPE Debug) 
 MESSAGE( STATUS "CMAKE_BUILD_TYPE: " ${CMAKE_BUILD_TYPE} )
 
 # if this is set to ON, then all libraries are built as shared libraries by default.
 MESSAGE( STATUS "BUILD_SHARED_LIBS: " ${BUILD_SHARED_LIBS} )
 
 # the compiler used for C files 
 MESSAGE( STATUS "CMAKE_C_COMPILER: " ${CMAKE_C_COMPILER} )
 
 # the compiler used for C++ files 
 MESSAGE( STATUS "CMAKE_CXX_COMPILER: " ${CMAKE_CXX_COMPILER} )
 
 # if the compiler is a variant of gcc, this should be set to 1 
 MESSAGE( STATUS "CMAKE_COMPILER_IS_GNUCC: " ${CMAKE_COMPILER_IS_GNUCC} )
 
 # if the compiler is a variant of g++, this should be set to 1 
 MESSAGE( STATUS "CMAKE_COMPILER_IS_GNUCXX : " ${CMAKE_COMPILER_IS_GNUCXX} )
 
 # the tools for creating libraries 
 MESSAGE( STATUS "CMAKE_AR: " ${CMAKE_AR} )
 MESSAGE( STATUS "CMAKE_RANLIB: " ${CMAKE_RANLIB} )
 
 #
 #MESSAGE( STATUS ": " ${} )
 
 # ------------------------- End of Generic CMake Variable Logging ------------------

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