CMake Useful Variables/CodeToLogUsefuleVariables: Difference between revisions

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<pre>
<pre>
# ------------------------- Begin Generic CMake Variable Logging ------------------
# ------------------------- Begin Generic CMake Variable Logging ------------------
 
# /* C++ comment style not allowed */
# /* C++ comment style not allowed */
 
# if you are building in-source, this is the same as CMAKE_SOURCE_DIR, otherwise  
# if you are building in-source, this is the same as CMAKE_SOURCE_DIR, otherwise  
# this is the top level directory of your build tree  
# this is the top level directory of your build tree  
MESSAGE( STATUS "CMAKE_BINARY_DIR:        " ${CMAKE_BINARY_DIR} )
MESSAGE( STATUS "CMAKE_BINARY_DIR:        " ${CMAKE_BINARY_DIR} )
 
# if you are building in-source, this is the same as CMAKE_CURRENT_SOURCE_DIR, otherwise this  
# if you are building in-source, this is the same as CMAKE_CURRENT_SOURCE_DIR, otherwise this  
# is the directory where the compiled or generated files from the current CMakeLists.txt will go to  
# is the directory where the compiled or generated files from the current CMakeLists.txt will go to  
MESSAGE( STATUS "CMAKE_CURRENT_BINARY_DIR: " ${CMAKE_CURRENT_BINARY_DIR} )
MESSAGE( STATUS "CMAKE_CURRENT_BINARY_DIR: " ${CMAKE_CURRENT_BINARY_DIR} )
 
# this is the directory, from which cmake was started, i.e. the top level source directory  
# this is the directory, from which cmake was started, i.e. the top level source directory  
MESSAGE( STATUS "CMAKE_SOURCE_DIR:        " ${CMAKE_SOURCE_DIR} )
MESSAGE( STATUS "CMAKE_SOURCE_DIR:        " ${CMAKE_SOURCE_DIR} )
 
# this is the directory where the currently processed CMakeLists.txt is located in  
# this is the directory where the currently processed CMakeLists.txt is located in  
MESSAGE( STATUS "CMAKE_CURRENT_SOURCE_DIR: " ${CMAKE_CURRENT_SOURCE_DIR} )
MESSAGE( STATUS "CMAKE_CURRENT_SOURCE_DIR: " ${CMAKE_CURRENT_SOURCE_DIR} )
 
# contains the full path to the top level directory of your build tree  
# contains the full path to the top level directory of your build tree  
MESSAGE( STATUS "PROJECT_BINARY_DIR: " ${PROJECT_BINARY_DIR} )
MESSAGE( STATUS "PROJECT_BINARY_DIR: " ${PROJECT_BINARY_DIR} )
 
# contains the full path to the root of your project source directory,
# contains the full path to the root of your project source directory,
# i.e. to the nearest directory where CMakeLists.txt contains the PROJECT() command  
# i.e. to the nearest directory where CMakeLists.txt contains the PROJECT() command  
MESSAGE( STATUS "PROJECT_SOURCE_DIR: " ${PROJECT_SOURCE_DIR} )
MESSAGE( STATUS "PROJECT_SOURCE_DIR: " ${PROJECT_SOURCE_DIR} )
 
# set this variable to specify a common place where CMake should put all executable files
# set this variable to specify a common place where CMake should put all executable files
# (instead of CMAKE_CURRENT_BINARY_DIR)
# (instead of CMAKE_CURRENT_BINARY_DIR)
MESSAGE( STATUS "EXECUTABLE_OUTPUT_PATH: " ${EXECUTABLE_OUTPUT_PATH} )
MESSAGE( STATUS "EXECUTABLE_OUTPUT_PATH: " ${EXECUTABLE_OUTPUT_PATH} )
 
# set this variable to specify a common place where CMake should put all libraries  
# set this variable to specify a common place where CMake should put all libraries  
# (instead of CMAKE_CURRENT_BINARY_DIR)
# (instead of CMAKE_CURRENT_BINARY_DIR)
MESSAGE( STATUS "LIBRARY_OUTPUT_PATH:    " ${LIBRARY_OUTPUT_PATH} )
MESSAGE( STATUS "LIBRARY_OUTPUT_PATH:    " ${LIBRARY_OUTPUT_PATH} )
 
# tell CMake to search first in directories listed in CMAKE_MODULE_PATH
# tell CMake to search first in directories listed in CMAKE_MODULE_PATH
# when you use FIND_PACKAGE() or INCLUDE()
# when you use FIND_PACKAGE() or INCLUDE()
MESSAGE( STATUS "CMAKE_MODULE_PATH: " ${CMAKE_MODULE_PATH} )
MESSAGE( STATUS "CMAKE_MODULE_PATH: " ${CMAKE_MODULE_PATH} )
 
# this is the complete path of the cmake which runs currently (e.g. /usr/local/bin/cmake)  
# this is the complete path of the cmake which runs currently (e.g. /usr/local/bin/cmake)  
MESSAGE( STATUS "CMAKE_COMMAND: " ${CMAKE_COMMAND} )
MESSAGE( STATUS "CMAKE_COMMAND: " ${CMAKE_COMMAND} )
 
# this is the CMake installation directory  
# this is the CMake installation directory  
MESSAGE( STATUS "CMAKE_ROOT: " ${CMAKE_ROOT} )
MESSAGE( STATUS "CMAKE_ROOT: " ${CMAKE_ROOT} )
 
# this is the filename including the complete path of the file where this variable is used.  
# this is the filename including the complete path of the file where this variable is used.  
MESSAGE( STATUS "CMAKE_CURRENT_LIST_FILE: " ${CMAKE_CURRENT_LIST_FILE} )
MESSAGE( STATUS "CMAKE_CURRENT_LIST_FILE: " ${CMAKE_CURRENT_LIST_FILE} )
 
# this is linenumber where the variable is used
# this is linenumber where the variable is used
MESSAGE( STATUS "CMAKE_CURRENT_LIST_LINE: " ${CMAKE_CURRENT_LIST_LINE} )
MESSAGE( STATUS "CMAKE_CURRENT_LIST_LINE: " ${CMAKE_CURRENT_LIST_LINE} )
 
# this is used when searching for include files e.g. using the FIND_PATH() command.
# this is used when searching for include files e.g. using the FIND_PATH() command.
MESSAGE( STATUS "CMAKE_INCLUDE_PATH: " ${CMAKE_INCLUDE_PATH} )
MESSAGE( STATUS "CMAKE_INCLUDE_PATH: " ${CMAKE_INCLUDE_PATH} )
 
# this is used when searching for libraries e.g. using the FIND_LIBRARY() command.
# this is used when searching for libraries e.g. using the FIND_LIBRARY() command.
MESSAGE( STATUS "CMAKE_LIBRARY_PATH: " ${CMAKE_LIBRARY_PATH} )
MESSAGE( STATUS "CMAKE_LIBRARY_PATH: " ${CMAKE_LIBRARY_PATH} )
 
# the complete system name, e.g. "Linux-2.4.22", "FreeBSD-5.4-RELEASE" or "Windows 5.1"  
# the complete system name, e.g. "Linux-2.4.22", "FreeBSD-5.4-RELEASE" or "Windows 5.1"  
MESSAGE( STATUS "CMAKE_SYSTEM: " ${CMAKE_SYSTEM} )
MESSAGE( STATUS "CMAKE_SYSTEM: " ${CMAKE_SYSTEM} )
 
# the short system name, e.g. "Linux", "FreeBSD" or "Windows"
# the short system name, e.g. "Linux", "FreeBSD" or "Windows"
MESSAGE( STATUS "CMAKE_SYSTEM_NAME: " ${CMAKE_SYSTEM_NAME} )
MESSAGE( STATUS "CMAKE_SYSTEM_NAME: " ${CMAKE_SYSTEM_NAME} )
 
# only the version part of CMAKE_SYSTEM  
# only the version part of CMAKE_SYSTEM  
MESSAGE( STATUS "CMAKE_SYSTEM_VERSION: " ${CMAKE_SYSTEM_VERSION} )
MESSAGE( STATUS "CMAKE_SYSTEM_VERSION: " ${CMAKE_SYSTEM_VERSION} )
 
# the processor name (e.g. "Intel(R) Pentium(R) M processor 2.00GHz")  
# the processor name (e.g. "Intel(R) Pentium(R) M processor 2.00GHz")  
MESSAGE( STATUS "CMAKE_SYSTEM_PROCESSOR: " ${CMAKE_SYSTEM_PROCESSOR} )
MESSAGE( STATUS "CMAKE_SYSTEM_PROCESSOR: " ${CMAKE_SYSTEM_PROCESSOR} )
 
# is TRUE on all UNIX-like OS's, including Apple OS X and CygWin
# is TRUE on all UNIX-like OS's, including Apple OS X and CygWin
MESSAGE( STATUS "UNIX: " ${UNIX} )
MESSAGE( STATUS "UNIX: " ${UNIX} )
 
# is TRUE on Windows, including CygWin  
# is TRUE on Windows, including CygWin  
MESSAGE( STATUS "WIN32: " ${WIN32} )
MESSAGE( STATUS "WIN32: " ${WIN32} )
 
# is TRUE on Apple OS X
# is TRUE on Apple OS X
MESSAGE( STATUS "APPLE: " ${APPLE} )
MESSAGE( STATUS "APPLE: " ${APPLE} )
 
# is TRUE when using the MinGW compiler in Windows
# is TRUE when using the MinGW compiler in Windows
MESSAGE( STATUS "MINGW: " ${MINGW} )
MESSAGE( STATUS "MINGW: " ${MINGW} )
 
# is TRUE on Windows when using the CygWin version of cmake
# is TRUE on Windows when using the CygWin version of cmake
MESSAGE( STATUS "CYGWIN: " ${CYGWIN} )
MESSAGE( STATUS "CYGWIN: " ${CYGWIN} )
 
# is TRUE on Windows when using a Borland compiler  
# is TRUE on Windows when using a Borland compiler  
MESSAGE( STATUS "BORLAND: " ${BORLAND} )
MESSAGE( STATUS "BORLAND: " ${BORLAND} )
 
# Microsoft compiler  
# Microsoft compiler  
MESSAGE( STATUS "MSVC: " ${MSVC} )
MESSAGE( STATUS "MSVC: " ${MSVC} )
MESSAGE( STATUS "MSVC_IDE: " ${MSVC_IDE} )
MESSAGE( STATUS "MSVC_IDE: " ${MSVC_IDE} )
MESSAGE( STATUS "MSVC60: " ${MSVC60} )
MESSAGE( STATUS "MSVC60: " ${MSVC60} )
MESSAGE( STATUS "MSVC70: " ${MSVC70} )
MESSAGE( STATUS "MSVC70: " ${MSVC70} )
MESSAGE( STATUS "MSVC71: " ${MSVC71} )
MESSAGE( STATUS "MSVC71: " ${MSVC71} )
MESSAGE( STATUS "MSVC80: " ${MSVC80} )
MESSAGE( STATUS "MSVC80: " ${MSVC80} )
MESSAGE( STATUS "CMAKE_COMPILER_2005: " ${CMAKE_COMPILER_2005} )
MESSAGE( STATUS "CMAKE_COMPILER_2005: " ${CMAKE_COMPILER_2005} )
 
 
# set this to true if you don't want to rebuild the object files if the rules have changed,  
# set this to true if you don't want to rebuild the object files if the rules have changed,  
# but not the actual source files or headers (e.g. if you changed the some compiler switches)  
# but not the actual source files or headers (e.g. if you changed the some compiler switches)  
MESSAGE( STATUS "CMAKE_SKIP_RULE_DEPENDENCY: " ${CMAKE_SKIP_RULE_DEPENDENCY} )
MESSAGE( STATUS "CMAKE_SKIP_RULE_DEPENDENCY: " ${CMAKE_SKIP_RULE_DEPENDENCY} )
 
# since CMake 2.1 the install rule depends on all, i.e. everything will be built before installing.  
# since CMake 2.1 the install rule depends on all, i.e. everything will be built before installing.  
# If you don't like this, set this one to true.
# If you don't like this, set this one to true.
MESSAGE( STATUS "CMAKE_SKIP_INSTALL_ALL_DEPENDENCY: " ${CMAKE_SKIP_INSTALL_ALL_DEPENDENCY} )
MESSAGE( STATUS "CMAKE_SKIP_INSTALL_ALL_DEPENDENCY: " ${CMAKE_SKIP_INSTALL_ALL_DEPENDENCY} )
 
# If set, runtime paths are not added when using shared libraries. Default it is set to OFF
# If set, runtime paths are not added when using shared libraries. Default it is set to OFF
MESSAGE( STATUS "CMAKE_SKIP_RPATH: " ${CMAKE_SKIP_RPATH} )
MESSAGE( STATUS "CMAKE_SKIP_RPATH: " ${CMAKE_SKIP_RPATH} )
 
# set this to true if you are using makefiles and want to see the full compile and link  
# set this to true if you are using makefiles and want to see the full compile and link  
# commands instead of only the shortened ones  
# commands instead of only the shortened ones  
MESSAGE( STATUS "CMAKE_VERBOSE_MAKEFILE: " ${CMAKE_VERBOSE_MAKEFILE} )
MESSAGE( STATUS "CMAKE_VERBOSE_MAKEFILE: " ${CMAKE_VERBOSE_MAKEFILE} )
 
# this will cause CMake to not put in the rules that re-run CMake. This might be useful if  
# this will cause CMake to not put in the rules that re-run CMake. This might be useful if  
# you want to use the generated build files on another machine.  
# you want to use the generated build files on another machine.  
MESSAGE( STATUS "CMAKE_SUPPRESS_REGENERATION: " ${CMAKE_SUPPRESS_REGENERATION} )
MESSAGE( STATUS "CMAKE_SUPPRESS_REGENERATION: " ${CMAKE_SUPPRESS_REGENERATION} )
 
 
# A simple way to get switches to the compiler is to use ADD_DEFINITIONS().  
# A simple way to get switches to the compiler is to use ADD_DEFINITIONS().  
# But there are also two variables exactly for this purpose:  
# But there are also two variables exactly for this purpose:  
 
# the compiler flags for compiling C sources  
# the compiler flags for compiling C sources  
MESSAGE( STATUS "CMAKE_C_FLAGS: " ${CMAKE_C_FLAGS} )
MESSAGE( STATUS "CMAKE_C_FLAGS: " ${CMAKE_C_FLAGS} )
 
# the compiler flags for compiling C++ sources  
# the compiler flags for compiling C++ sources  
MESSAGE( STATUS "CMAKE_CXX_FLAGS: " ${CMAKE_CXX_FLAGS} )
MESSAGE( STATUS "CMAKE_CXX_FLAGS: " ${CMAKE_CXX_FLAGS} )
 
 
# Choose the type of build.  Example: SET(CMAKE_BUILD_TYPE Debug)  
# Choose the type of build.  Example: SET(CMAKE_BUILD_TYPE Debug)  
MESSAGE( STATUS "CMAKE_BUILD_TYPE: " ${CMAKE_BUILD_TYPE} )
MESSAGE( STATUS "CMAKE_BUILD_TYPE: " ${CMAKE_BUILD_TYPE} )
 
# if this is set to ON, then all libraries are built as shared libraries by default.
# if this is set to ON, then all libraries are built as shared libraries by default.
MESSAGE( STATUS "BUILD_SHARED_LIBS: " ${BUILD_SHARED_LIBS} )
MESSAGE( STATUS "BUILD_SHARED_LIBS: " ${BUILD_SHARED_LIBS} )
 
# the compiler used for C files  
# the compiler used for C files  
MESSAGE( STATUS "CMAKE_C_COMPILER: " ${CMAKE_C_COMPILER} )
MESSAGE( STATUS "CMAKE_C_COMPILER: " ${CMAKE_C_COMPILER} )
 
# the compiler used for C++ files  
# the compiler used for C++ files  
MESSAGE( STATUS "CMAKE_CXX_COMPILER: " ${CMAKE_CXX_COMPILER} )
MESSAGE( STATUS "CMAKE_CXX_COMPILER: " ${CMAKE_CXX_COMPILER} )
 
# if the compiler is a variant of gcc, this should be set to 1  
# if the compiler is a variant of gcc, this should be set to 1  
MESSAGE( STATUS "CMAKE_COMPILER_IS_GNUCC: " ${CMAKE_COMPILER_IS_GNUCC} )
MESSAGE( STATUS "CMAKE_COMPILER_IS_GNUCC: " ${CMAKE_COMPILER_IS_GNUCC} )
 
# if the compiler is a variant of g++, this should be set to 1  
# if the compiler is a variant of g++, this should be set to 1  
MESSAGE( STATUS "CMAKE_COMPILER_IS_GNUCXX : " ${CMAKE_COMPILER_IS_GNUCXX} )
MESSAGE( STATUS "CMAKE_COMPILER_IS_GNUCXX : " ${CMAKE_COMPILER_IS_GNUCXX} )
 
# the tools for creating libraries  
# the tools for creating libraries  
MESSAGE( STATUS "CMAKE_AR: " ${CMAKE_AR} )
MESSAGE( STATUS "CMAKE_AR: " ${CMAKE_AR} )
MESSAGE( STATUS "CMAKE_RANLIB: " ${CMAKE_RANLIB} )
MESSAGE( STATUS "CMAKE_RANLIB: " ${CMAKE_RANLIB} )
 
#
#
#MESSAGE( STATUS ": " ${} )
#MESSAGE( STATUS ": " ${} )
 
# ------------------------- End of Generic CMake Variable Logging ------------------
# ------------------------- End of Generic CMake Variable Logging ------------------
</pre>
</pre>


[[CMake_Useful_Variables|Back]]
[[CMake_Useful_Variables|Back]]
{{CMake/Template/Footer}}
{{CMake/Template/Footer}}

Revision as of 21:04, 20 April 2018

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# ------------------------- Begin Generic CMake Variable Logging ------------------

# /*	C++ comment style not allowed	*/

# if you are building in-source, this is the same as CMAKE_SOURCE_DIR, otherwise 
# this is the top level directory of your build tree 
MESSAGE( STATUS "CMAKE_BINARY_DIR:         " ${CMAKE_BINARY_DIR} )

# if you are building in-source, this is the same as CMAKE_CURRENT_SOURCE_DIR, otherwise this 
# is the directory where the compiled or generated files from the current CMakeLists.txt will go to 
MESSAGE( STATUS "CMAKE_CURRENT_BINARY_DIR: " ${CMAKE_CURRENT_BINARY_DIR} )

# this is the directory, from which cmake was started, i.e. the top level source directory 
MESSAGE( STATUS "CMAKE_SOURCE_DIR:         " ${CMAKE_SOURCE_DIR} )

# this is the directory where the currently processed CMakeLists.txt is located in 
MESSAGE( STATUS "CMAKE_CURRENT_SOURCE_DIR: " ${CMAKE_CURRENT_SOURCE_DIR} )

# contains the full path to the top level directory of your build tree 
MESSAGE( STATUS "PROJECT_BINARY_DIR: " ${PROJECT_BINARY_DIR} )

# contains the full path to the root of your project source directory,
# i.e. to the nearest directory where CMakeLists.txt contains the PROJECT() command 
MESSAGE( STATUS "PROJECT_SOURCE_DIR: " ${PROJECT_SOURCE_DIR} )

# set this variable to specify a common place where CMake should put all executable files
# (instead of CMAKE_CURRENT_BINARY_DIR)
MESSAGE( STATUS "EXECUTABLE_OUTPUT_PATH: " ${EXECUTABLE_OUTPUT_PATH} )

# set this variable to specify a common place where CMake should put all libraries 
# (instead of CMAKE_CURRENT_BINARY_DIR)
MESSAGE( STATUS "LIBRARY_OUTPUT_PATH:     " ${LIBRARY_OUTPUT_PATH} )

# tell CMake to search first in directories listed in CMAKE_MODULE_PATH
# when you use FIND_PACKAGE() or INCLUDE()
MESSAGE( STATUS "CMAKE_MODULE_PATH: " ${CMAKE_MODULE_PATH} )

# this is the complete path of the cmake which runs currently (e.g. /usr/local/bin/cmake) 
MESSAGE( STATUS "CMAKE_COMMAND: " ${CMAKE_COMMAND} )

# this is the CMake installation directory 
MESSAGE( STATUS "CMAKE_ROOT: " ${CMAKE_ROOT} )

# this is the filename including the complete path of the file where this variable is used. 
MESSAGE( STATUS "CMAKE_CURRENT_LIST_FILE: " ${CMAKE_CURRENT_LIST_FILE} )

# this is linenumber where the variable is used
MESSAGE( STATUS "CMAKE_CURRENT_LIST_LINE: " ${CMAKE_CURRENT_LIST_LINE} )

# this is used when searching for include files e.g. using the FIND_PATH() command.
MESSAGE( STATUS "CMAKE_INCLUDE_PATH: " ${CMAKE_INCLUDE_PATH} )

# this is used when searching for libraries e.g. using the FIND_LIBRARY() command.
MESSAGE( STATUS "CMAKE_LIBRARY_PATH: " ${CMAKE_LIBRARY_PATH} )

# the complete system name, e.g. "Linux-2.4.22", "FreeBSD-5.4-RELEASE" or "Windows 5.1" 
MESSAGE( STATUS "CMAKE_SYSTEM: " ${CMAKE_SYSTEM} )

# the short system name, e.g. "Linux", "FreeBSD" or "Windows"
MESSAGE( STATUS "CMAKE_SYSTEM_NAME: " ${CMAKE_SYSTEM_NAME} )

# only the version part of CMAKE_SYSTEM 
MESSAGE( STATUS "CMAKE_SYSTEM_VERSION: " ${CMAKE_SYSTEM_VERSION} )

# the processor name (e.g. "Intel(R) Pentium(R) M processor 2.00GHz") 
MESSAGE( STATUS "CMAKE_SYSTEM_PROCESSOR: " ${CMAKE_SYSTEM_PROCESSOR} )

# is TRUE on all UNIX-like OS's, including Apple OS X and CygWin
MESSAGE( STATUS "UNIX: " ${UNIX} )

# is TRUE on Windows, including CygWin 
MESSAGE( STATUS "WIN32: " ${WIN32} )

# is TRUE on Apple OS X
MESSAGE( STATUS "APPLE: " ${APPLE} )

# is TRUE when using the MinGW compiler in Windows
MESSAGE( STATUS "MINGW: " ${MINGW} )

# is TRUE on Windows when using the CygWin version of cmake
MESSAGE( STATUS "CYGWIN: " ${CYGWIN} )

# is TRUE on Windows when using a Borland compiler 
MESSAGE( STATUS "BORLAND: " ${BORLAND} )

# Microsoft compiler 
MESSAGE( STATUS "MSVC: " ${MSVC} )
MESSAGE( STATUS "MSVC_IDE: " ${MSVC_IDE} )
MESSAGE( STATUS "MSVC60: " ${MSVC60} )
MESSAGE( STATUS "MSVC70: " ${MSVC70} )
MESSAGE( STATUS "MSVC71: " ${MSVC71} )
MESSAGE( STATUS "MSVC80: " ${MSVC80} )
MESSAGE( STATUS "CMAKE_COMPILER_2005: " ${CMAKE_COMPILER_2005} )


# set this to true if you don't want to rebuild the object files if the rules have changed, 
# but not the actual source files or headers (e.g. if you changed the some compiler switches) 
MESSAGE( STATUS "CMAKE_SKIP_RULE_DEPENDENCY: " ${CMAKE_SKIP_RULE_DEPENDENCY} )

# since CMake 2.1 the install rule depends on all, i.e. everything will be built before installing. 
# If you don't like this, set this one to true.
MESSAGE( STATUS "CMAKE_SKIP_INSTALL_ALL_DEPENDENCY: " ${CMAKE_SKIP_INSTALL_ALL_DEPENDENCY} )

# If set, runtime paths are not added when using shared libraries. Default it is set to OFF
MESSAGE( STATUS "CMAKE_SKIP_RPATH: " ${CMAKE_SKIP_RPATH} )

# set this to true if you are using makefiles and want to see the full compile and link 
# commands instead of only the shortened ones 
MESSAGE( STATUS "CMAKE_VERBOSE_MAKEFILE: " ${CMAKE_VERBOSE_MAKEFILE} )

# this will cause CMake to not put in the rules that re-run CMake. This might be useful if 
# you want to use the generated build files on another machine. 
MESSAGE( STATUS "CMAKE_SUPPRESS_REGENERATION: " ${CMAKE_SUPPRESS_REGENERATION} )


# A simple way to get switches to the compiler is to use ADD_DEFINITIONS(). 
# But there are also two variables exactly for this purpose: 

# the compiler flags for compiling C sources 
MESSAGE( STATUS "CMAKE_C_FLAGS: " ${CMAKE_C_FLAGS} )

# the compiler flags for compiling C++ sources 
MESSAGE( STATUS "CMAKE_CXX_FLAGS: " ${CMAKE_CXX_FLAGS} )


# Choose the type of build.  Example: SET(CMAKE_BUILD_TYPE Debug) 
MESSAGE( STATUS "CMAKE_BUILD_TYPE: " ${CMAKE_BUILD_TYPE} )

# if this is set to ON, then all libraries are built as shared libraries by default.
MESSAGE( STATUS "BUILD_SHARED_LIBS: " ${BUILD_SHARED_LIBS} )

# the compiler used for C files 
MESSAGE( STATUS "CMAKE_C_COMPILER: " ${CMAKE_C_COMPILER} )

# the compiler used for C++ files 
MESSAGE( STATUS "CMAKE_CXX_COMPILER: " ${CMAKE_CXX_COMPILER} )

# if the compiler is a variant of gcc, this should be set to 1 
MESSAGE( STATUS "CMAKE_COMPILER_IS_GNUCC: " ${CMAKE_COMPILER_IS_GNUCC} )

# if the compiler is a variant of g++, this should be set to 1 
MESSAGE( STATUS "CMAKE_COMPILER_IS_GNUCXX : " ${CMAKE_COMPILER_IS_GNUCXX} )

# the tools for creating libraries 
MESSAGE( STATUS "CMAKE_AR: " ${CMAKE_AR} )
MESSAGE( STATUS "CMAKE_RANLIB: " ${CMAKE_RANLIB} )

#
#MESSAGE( STATUS ": " ${} )

# ------------------------- End of Generic CMake Variable Logging ------------------

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