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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0014079 | Bender | Weight Modules | public | 2013-04-12 19:17 | 2013-04-23 14:05 | ||||
Reporter | Julien Finet | ||||||||
Assigned To | Julien Finet | ||||||||
Priority | high | Severity | major | Reproducibility | sometimes | ||||
Status | resolved | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 1.0 | ||||||||
Target Version | 1.1 | Fixed in Version | 1.1 | ||||||
Summary | 0014079: Don't interpolate weights of bones too far from each others | ||||||||
Description | In the rest image, voxels of different bones can be neighbors. However, the interpolation technique in PoseLabelmap and PoseSurface interpolate the weights between those voxels. This can be the case in the upper arm area (armpit) or when the arm touch the belly/hips. | ||||||||
Tags | No tags attached. | ||||||||
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Notes | |
(0032928) Julien Finet (administrator) 2013-04-23 14:05 |
Fixed in 14079-dont-weight-interpolate-bones-far-away: http://public.kitware.com/gitweb?p=Bender/Bender.git;a=commit;h=e09e7ec6bdd77f4bfdfca803b2fe46a14428a73a [^] |
Notes |
Issue History | |||
Date Modified | Username | Field | Change |
2013-04-12 19:17 | Julien Finet | New Issue | |
2013-04-12 19:17 | Julien Finet | Status | new => assigned |
2013-04-12 19:17 | Julien Finet | Assigned To | => Julien Finet |
2013-04-23 14:05 | Julien Finet | Note Added: 0032928 | |
2013-04-23 14:05 | Julien Finet | Status | assigned => resolved |
2013-04-23 14:05 | Julien Finet | Fixed in Version | => 1.1 |
2013-04-23 14:05 | Julien Finet | Resolution | open => fixed |
Issue History |
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