MantisBT - Bender
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0013627BenderArmatures modulepublic2012-11-01 11:232013-03-04 11:55
Julien Finet 
johan andruejol 
highfeaturehave not tried
closedfixed 
 
0.10.1 
0013627: Move generic properties outside of bone display panel
Most of the bone properties don't make sense if they are applied to a single bone, they must be applied to all of them at the same time.
Need to move the "representation, color, opacity, show axes, parenthood" into the Armature display panel.
No tags attached.
child of 0013671closed Julien Finet Task 1.1) Develop an application for specifying rigging for a voxelized anatomical model. 
Issue History
2012-11-01 11:23Julien FinetNew Issue
2012-11-01 11:23Julien FinetStatusnew => assigned
2012-11-01 11:23Julien FinetAssigned To => johan andruejol
2012-11-05 17:00johan andruejolNote Added: 0031467
2012-11-09 09:40Julien FinetNote Added: 0031510
2012-11-09 13:36Julien FinetRelationship addedchild of 0013671
2012-11-09 13:52Julien FinetTarget Version => 0.1
2012-11-12 08:44johan andruejolNote Added: 0031527
2012-11-12 08:46Julien FinetNote Edited: 0031467bug_revision_view_page.php?bugnote_id=31467#r903
2012-11-12 08:46Julien FinetNote Deleted: 0031527
2012-11-12 18:16johan andruejolNote Added: 0031532
2012-11-12 18:17johan andruejolNote Added: 0031533
2012-11-13 09:13johan andruejolNote Added: 0031539
2012-11-13 10:04johan andruejolNote Edited: 0031539bug_revision_view_page.php?bugnote_id=31539#r909
2012-11-13 15:39johan andruejolNote Added: 0031543
2012-11-13 15:42johan andruejolNote Edited: 0031543bug_revision_view_page.php?bugnote_id=31543#r911
2012-11-13 15:43johan andruejolNote Edited: 0031543bug_revision_view_page.php?bugnote_id=31543#r912
2012-11-14 11:33johan andruejolNote Added: 0031557
2012-11-14 11:33johan andruejolStatusassigned => resolved
2012-11-14 11:33johan andruejolResolutionopen => fixed
2013-01-17 17:53Julien FinetFixed in Version => 0.1
2013-03-04 11:55Julien FinetStatusresolved => closed

Notes
(0031467)
johan andruejol   
2012-11-05 17:00   
(edited on: 2012-11-12 08:46)
Also, tie the other properties of the armature together. To summarize:

a) Move Bone Display properties to Armature Display Properties. (See above)
Note: The line edit "Name" is useless as the names can already be edited in the
tree view.

b) Have the Hierarchy groupbox working properly.
Note: See Issue 0013616

c) Freeze the head coordinate edit when the bone is linked to its parent.

d) Make the rest/pose button work

e) Add Always on Top button

(0031510)
Julien Finet   
2012-11-09 09:40   
c) Changing the head should change the tail of the parent in linked mode, so it shouldn't be frozen.
(0031532)
johan andruejol   
2012-11-12 18:16   
c) Rest/Pose

Check:
https://github.com/vovythevov/Bender/commit/7c48950ed67bb11d8033f22b45ec7a080cca10d2 [^]

and

https://github.com/vovythevov/Bender/commit/748476fc669e00b5a3940affe3b5d678329265ce [^]
(0031533)
johan andruejol   
2012-11-12 18:17   
a) Display Properties:

https://github.com/vovythevov/Bender/commit/3f1b98a4d8407628a12122e3b8ea93cc3d6425d5 [^]
(0031539)
johan andruejol   
2012-11-13 09:13   
(edited on: 2012-11-13 10:04)
a) Display Properties:

https://github.com/vovythevov/Bender/commit/e9b28709920bab21bb9c2324f251f6b53ba5796f [^]

(Merged here: https://github.com/vovythevov/Bender/commit/5c34ad1f376f931c21b8694598a2170dec42c2de [^] )

(0031543)
johan andruejol   
2012-11-13 15:39   
(edited on: 2012-11-13 15:43)
B) Have hierarchy groupbox working properly
 && C) Freeze the head coordinate edit when the bone is linked to its parent

See branch: https://github.com/vovythevov/Bender/commits/Armatures-HierarchyGroupBox [^]


Regarding c) I meant that changing the coordinates of the head when linked with the parent should not not be possible through the GUI. It can only be possible by changing the parent's tail position (any way the user wants) which will propagate to the children head position.

(0031557)
johan andruejol   
2012-11-14 11:33   
e) Add Always on Top button

https://github.com/vovythevov/Bender/commit/8d8c24ba14bb30376a65e5c684dd02cf507d87e4 [^]