Definition in file vgl_homg_operators_3d.txx.
#include "vgl_homg_operators_3d.h"
#include <vcl_iostream.h>
#include <vcl_vector.h>
#include <vcl_cmath.h>
#include <vcl_cassert.h>
#include <vnl/vnl_vector_fixed.h>
#include <vnl/vnl_matrix_fixed.h>
#include <vnl/vnl_matrix.h>
#include <vnl/algo/vnl_svd.h>
#include <vgl/vgl_homg_point_3d.h>
#include <vgl/vgl_homg_plane_3d.h>
#include <vgl/vgl_homg_line_2d.h>
#include <vgl/vgl_homg_point_2d.h>
Go to the source code of this file.
Defines | |
| #define | dot(p, q) p.a()*q.x()+p.b()*q.y()+p.c()*q.z()+p.d()*q.w() |
| #define | VGL_HOMG_OPERATORS_3D_INSTANTIATE(T) |
Functions | |
| template<class T> | |
| vgl_homg_point_3d< T > | operator * (vnl_matrix_fixed< T, 4, 4 > const &m, vgl_homg_point_3d< T > const &p) |
| Homographic transformation of a 3D point through a 4x4 projective transformation matrix. | |
| template<class T> | |
| vgl_homg_plane_3d< T > | operator * (vnl_matrix_fixed< T, 4, 4 > const &m, vgl_homg_plane_3d< T > const &p) |
| Homographic transformation of a 3D plane through a 4x4 projective transformation matrix. | |
| template<class T> | |
| vgl_homg_point_2d< T > | operator * (vnl_matrix_fixed< T, 3, 4 > const &m, vgl_homg_point_3d< T > const &p) |
| Project a 3D point to 2D through a 3x4 projective transformation matrix. | |
| template<class T> | |
| vgl_homg_plane_3d< T > | operator * (vnl_matrix_fixed< T, 4, 3 > const &m, vgl_homg_line_2d< T > const &l) |
| Backproject a 2D line through a 4x3 projective transformation matrix. | |
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Value: template class vgl_homg_operators_3d<T >; \ template vgl_homg_point_3d<T > operator*(vnl_matrix_fixed<T,4,4> const&,\ vgl_homg_point_3d<T > const&); \ template vgl_homg_plane_3d<T > operator*(vnl_matrix_fixed<T,4,4> const&,\ vgl_homg_plane_3d<T > const&); \ template vgl_homg_point_2d<T > operator*(vnl_matrix_fixed<T,3,4> const&,\ vgl_homg_point_3d<T > const&); \ template vgl_homg_plane_3d<T > operator*(vnl_matrix_fixed<T,4,3> const&,\ vgl_homg_line_2d<T > const&) Definition at line 545 of file vgl_homg_operators_3d.txx. |
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Backproject a 2D line through a 4x3 projective transformation matrix.
Definition at line 535 of file vgl_homg_operators_3d.txx. |
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Project a 3D point to 2D through a 3x4 projective transformation matrix.
Definition at line 525 of file vgl_homg_operators_3d.txx. |
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Homographic transformation of a 3D plane through a 4x4 projective transformation matrix.
Definition at line 514 of file vgl_homg_operators_3d.txx. |
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Homographic transformation of a 3D point through a 4x4 projective transformation matrix.
Definition at line 503 of file vgl_homg_operators_3d.txx. |
1.4.4