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vgl_homg_operators_3d.txx File Reference


Detailed Description

Definition in file vgl_homg_operators_3d.txx.

#include "vgl_homg_operators_3d.h"
#include <vcl_iostream.h>
#include <vcl_vector.h>
#include <vcl_cmath.h>
#include <vcl_cassert.h>
#include <vnl/vnl_vector_fixed.h>
#include <vnl/vnl_matrix_fixed.h>
#include <vnl/vnl_matrix.h>
#include <vnl/algo/vnl_svd.h>
#include <vgl/vgl_homg_point_3d.h>
#include <vgl/vgl_homg_plane_3d.h>
#include <vgl/vgl_homg_line_2d.h>
#include <vgl/vgl_homg_point_2d.h>

Go to the source code of this file.

Defines

#define dot(p, q)   p.a()*q.x()+p.b()*q.y()+p.c()*q.z()+p.d()*q.w()
#define VGL_HOMG_OPERATORS_3D_INSTANTIATE(T)

Functions

template<class T>
vgl_homg_point_3d< T > operator * (vnl_matrix_fixed< T, 4, 4 > const &m, vgl_homg_point_3d< T > const &p)
 Homographic transformation of a 3D point through a 4x4 projective transformation matrix.
template<class T>
vgl_homg_plane_3d< T > operator * (vnl_matrix_fixed< T, 4, 4 > const &m, vgl_homg_plane_3d< T > const &p)
 Homographic transformation of a 3D plane through a 4x4 projective transformation matrix.
template<class T>
vgl_homg_point_2d< T > operator * (vnl_matrix_fixed< T, 3, 4 > const &m, vgl_homg_point_3d< T > const &p)
 Project a 3D point to 2D through a 3x4 projective transformation matrix.
template<class T>
vgl_homg_plane_3d< T > operator * (vnl_matrix_fixed< T, 4, 3 > const &m, vgl_homg_line_2d< T > const &l)
 Backproject a 2D line through a 4x3 projective transformation matrix.


Define Documentation

#define dot p,
 )     p.a()*q.x()+p.b()*q.y()+p.c()*q.z()+p.d()*q.w()
 

#define VGL_HOMG_OPERATORS_3D_INSTANTIATE  ) 
 

Value:

template class vgl_homg_operators_3d<T >; \
  template vgl_homg_point_3d<T > operator*(vnl_matrix_fixed<T,4,4> const&,\
                                           vgl_homg_point_3d<T > const&); \
  template vgl_homg_plane_3d<T > operator*(vnl_matrix_fixed<T,4,4> const&,\
                                           vgl_homg_plane_3d<T > const&); \
  template vgl_homg_point_2d<T > operator*(vnl_matrix_fixed<T,3,4> const&,\
                                           vgl_homg_point_3d<T > const&); \
  template vgl_homg_plane_3d<T > operator*(vnl_matrix_fixed<T,4,3> const&,\
                                           vgl_homg_line_2d<T > const&)

Definition at line 545 of file vgl_homg_operators_3d.txx.


Function Documentation

template<class T>
vgl_homg_plane_3d<T> operator * vnl_matrix_fixed< T, 4, 3 > const &  m,
vgl_homg_line_2d< T > const &  l
 

Backproject a 2D line through a 4x3 projective transformation matrix.

Definition at line 535 of file vgl_homg_operators_3d.txx.

template<class T>
vgl_homg_point_2d<T> operator * vnl_matrix_fixed< T, 3, 4 > const &  m,
vgl_homg_point_3d< T > const &  p
 

Project a 3D point to 2D through a 3x4 projective transformation matrix.

Definition at line 525 of file vgl_homg_operators_3d.txx.

template<class T>
vgl_homg_plane_3d<T> operator * vnl_matrix_fixed< T, 4, 4 > const &  m,
vgl_homg_plane_3d< T > const &  p
 

Homographic transformation of a 3D plane through a 4x4 projective transformation matrix.

Definition at line 514 of file vgl_homg_operators_3d.txx.

template<class T>
vgl_homg_point_3d<T> operator * vnl_matrix_fixed< T, 4, 4 > const &  m,
vgl_homg_point_3d< T > const &  p
 

Homographic transformation of a 3D point through a 4x4 projective transformation matrix.

Definition at line 503 of file vgl_homg_operators_3d.txx.


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