#include <vgl_rotation_3d.h>
Definition at line 34 of file vgl_rotation_3d.h.
Public Member Functions | |
| vgl_rotation_3d () | |
| Construct the identity rotation. | |
| vgl_rotation_3d (const vnl_quaternion< T > &q) | |
| Construct from a quaternion. | |
| vgl_rotation_3d (const T &rx, const T &ry, const T &rz) | |
| Construct from Euler angles. | |
| vgl_rotation_3d (const vnl_vector_fixed< T, 3 > &rvector) | |
| Construct from a Rodrigues vector. | |
| vgl_rotation_3d (const vnl_matrix_fixed< T, 3, 3 > &matrix) | |
| Construct from a 3x3 rotation matrix. | |
| vgl_rotation_3d (const vgl_h_matrix_3d< T > &h) | |
| Construct from a vgl_h_matrix_3d. | |
| vgl_rotation_3d (const vnl_vector_fixed< T, 3 > &a, const vnl_vector_fixed< T, 3 > &b) | |
| Construct to rotate vector a to vector b. | |
| vgl_rotation_3d (const vgl_vector_3d< T > &a, const vgl_vector_3d< T > &b) | |
| Construct to rotate vector a to vector b. | |
| vnl_quaternion< T > | as_quaternion () const |
| Output unit quaternion. | |
| vnl_vector_fixed< T, 3 > | as_euler_angles () const |
| Output Euler angles. | |
| vnl_vector_fixed< T, 3 > | as_rodrigues () const |
| Output Rodrigues vector. | |
| vnl_matrix_fixed< T, 3, 3 > | as_matrix () const |
| Output the matrix representation of this rotation in 3x3 form. | |
| vgl_h_matrix_3d< T > | as_h_matrix_3d () const |
| Output the matrix representation of this rotation in 4x4 form. | |
| vnl_vector_fixed< T, 3 > | axis () const |
| Returns the axis of rotation (unit vector). | |
| T | angle () const |
| Returns the magnitude of the angle of rotation. | |
| void | set_identity () |
| Make the rotation the identity (i.e. no rotation). | |
| vgl_rotation_3d< T > | inverse () const |
| The inverse rotation. | |
| vgl_rotation_3d< T > | operator * (const vgl_rotation_3d< T > &first_rotation) const |
| Composition of two rotations. | |
| vgl_homg_point_3d< T > | operator * (const vgl_homg_point_3d< T > &p) const |
| Rotate a homogeneous point. | |
| vgl_homg_plane_3d< T > | operator * (const vgl_homg_plane_3d< T > &p) const |
| Rotate a homogeneous plane. | |
| vgl_homg_line_3d_2_points< T > | operator * (const vgl_homg_line_3d_2_points< T > &l) const |
| Rotate a homogeneous line. | |
| vgl_point_3d< T > | operator * (const vgl_point_3d< T > &p) const |
| Rotate a point. | |
| vgl_plane_3d< T > | operator * (const vgl_plane_3d< T > &p) const |
| Rotate a plane. | |
| vgl_line_3d_2_points< T > | operator * (const vgl_line_3d_2_points< T > &l) const |
| Rotate a line. | |
| vgl_line_segment_3d< T > | operator * (const vgl_line_segment_3d< T > &l) const |
| Rotate a line segment. | |
| vgl_vector_3d< T > | operator * (const vgl_vector_3d< T > &v) const |
| Rotate a vgl vector. | |
| vnl_vector_fixed< T, 3 > | operator * (const vnl_vector_fixed< T, 3 > &v) const |
| Rotate a vnl vector. | |
Protected Attributes | |
| vnl_quaternion< T > | q_ |
| The internal representation of the rotation is a quaternion. | |
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Construct the identity rotation.
Definition at line 40 of file vgl_rotation_3d.h. |
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Construct from a quaternion.
Definition at line 43 of file vgl_rotation_3d.h. |
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Construct from Euler angles.
Definition at line 46 of file vgl_rotation_3d.h. |
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Construct from a Rodrigues vector.
Definition at line 49 of file vgl_rotation_3d.h. |
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Construct from a 3x3 rotation matrix.
Definition at line 53 of file vgl_rotation_3d.h. |
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Construct from a vgl_h_matrix_3d.
Definition at line 57 of file vgl_rotation_3d.h. |
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Construct to rotate vector a to vector b.
Definition at line 61 of file vgl_rotation_3d.h. |
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Construct to rotate vector a to vector b.
Definition at line 75 of file vgl_rotation_3d.h. |
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Returns the magnitude of the angle of rotation.
Definition at line 129 of file vgl_rotation_3d.h. |
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Output Euler angles. The first element is the rotation about the x-axis The second element is the rotation about the y-axis The third element is the rotation about the z-axis The total rotation is a composition of these rotations in this order Definition at line 97 of file vgl_rotation_3d.h. |
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Output the matrix representation of this rotation in 4x4 form.
Definition at line 117 of file vgl_rotation_3d.h. |
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Output the matrix representation of this rotation in 3x3 form.
Definition at line 111 of file vgl_rotation_3d.h. |
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Output unit quaternion.
Definition at line 87 of file vgl_rotation_3d.h. |
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Output Rodrigues vector. The direction of this vector is the axis of rotation The length of this vector is the angle of rotation in radians Definition at line 105 of file vgl_rotation_3d.h. |
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Returns the axis of rotation (unit vector).
Definition at line 123 of file vgl_rotation_3d.h. |
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The inverse rotation.
Definition at line 140 of file vgl_rotation_3d.h. |
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Rotate a vnl vector.
Definition at line 205 of file vgl_rotation_3d.h. |
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Rotate a vgl vector.
Definition at line 198 of file vgl_rotation_3d.h. |
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Rotate a line segment.
Definition at line 191 of file vgl_rotation_3d.h. |
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Rotate a line.
Definition at line 184 of file vgl_rotation_3d.h. |
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Rotate a plane.
Definition at line 177 of file vgl_rotation_3d.h. |
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Rotate a point.
Definition at line 170 of file vgl_rotation_3d.h. |
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Rotate a homogeneous line.
Definition at line 163 of file vgl_rotation_3d.h. |
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Rotate a homogeneous plane.
Definition at line 156 of file vgl_rotation_3d.h. |
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Rotate a homogeneous point.
Definition at line 149 of file vgl_rotation_3d.h. |
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Composition of two rotations.
Definition at line 143 of file vgl_rotation_3d.h. |
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Make the rotation the identity (i.e. no rotation).
Definition at line 137 of file vgl_rotation_3d.h. |
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The internal representation of the rotation is a quaternion.
Definition at line 213 of file vgl_rotation_3d.h. |
1.4.4