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00002 #ifndef vil3d_chord_h_
00003 #define vil3d_chord_h_
00004
00005
00006
00007
00008
00009 #include <vsl/vsl_binary_io.h>
00010 #include <vcl_vector.h>
00011
00012
00013 class vil3d_chord
00014 {
00015 private:
00016 int start_x_;
00017 int end_x_;
00018 int y_;
00019 int z_;
00020 public:
00021
00022 vil3d_chord() : start_x_(0),end_x_(-1),y_(0),z_(0) {}
00023
00024
00025 vil3d_chord(int start_x, int end_x, int y, int z)
00026 : start_x_(start_x), end_x_(end_x), y_(y), z_(z) {}
00027
00028
00029 int start_x() const { return start_x_; }
00030
00031
00032 int end_x() const { return end_x_; }
00033
00034
00035 int y() const { return y_; }
00036
00037
00038 int z() const { return z_; }
00039
00040
00041 int length() const { return 1+end_x_-start_x_; }
00042
00043
00044 inline void b_write(vsl_b_ostream& bfs) const;
00045
00046
00047 inline void b_read(vsl_b_istream& bfs);
00048
00049
00050 bool operator==(const vil3d_chord& c) const;
00051 };
00052
00053
00054
00055 inline unsigned vil3d_volume(const vcl_vector<vil3d_chord>& chords)
00056 {
00057 if (chords.size()==0) return 0;
00058 unsigned n=0;
00059 vcl_vector<vil3d_chord>::const_iterator c = chords.begin();
00060 for (;c!=chords.end();++c) n+=c->length();
00061 return n;
00062 }
00063
00064
00065
00066 inline void vil3d_chord::b_write(vsl_b_ostream& bfs) const
00067 {
00068 vsl_b_write(bfs,start_x_);
00069 vsl_b_write(bfs,end_x_);
00070 vsl_b_write(bfs,y_);
00071 vsl_b_write(bfs,z_);
00072 }
00073
00074
00075 inline void vil3d_chord::b_read(vsl_b_istream& bfs)
00076 {
00077 vsl_b_read(bfs,start_x_);
00078 vsl_b_read(bfs,end_x_);
00079 vsl_b_read(bfs,y_);
00080 vsl_b_read(bfs,z_);
00081 }
00082
00083 inline bool vil3d_chord::operator==(const vil3d_chord& c) const
00084 {
00085 return start_x_ ==c.start_x_ && end_x_==c.end_x_ && y_==c.y_ && z_==c.z_;
00086 }
00087
00088
00089 inline vcl_ostream& operator<<(vcl_ostream& os, const vil3d_chord& c)
00090 {
00091 return os<<"(["<<c.start_x()<<","<<c.end_x()<<"],"<<c.y()<<","<<c.z()<<")";
00092 }
00093
00094
00095 inline void vsl_b_write(vsl_b_ostream& bfs, const vil3d_chord& t)
00096 {
00097 t.b_write(bfs);
00098 }
00099
00100
00101 inline void vsl_b_write(vsl_b_ostream& bfs,
00102 const vcl_vector<vil3d_chord>& t)
00103 {
00104 vsl_b_write(bfs,unsigned(t.size()));
00105 for (unsigned i=0;i<t.size();++i) t[i].b_write(bfs);
00106 }
00107
00108
00109 inline void vsl_b_read(vsl_b_istream& bfs, vil3d_chord& t)
00110 {
00111 t.b_read(bfs);
00112 }
00113
00114
00115 inline void vsl_b_read(vsl_b_istream& bfs,
00116 vcl_vector<vil3d_chord>& t)
00117 {
00118 unsigned n;
00119 vsl_b_read(bfs,n);
00120 t.resize(n);
00121 for (unsigned i=0;i<n;++i) t[i].b_read(bfs);
00122 }
00123
00124
00125 inline void vsl_print_summary(vcl_ostream& os, const vil3d_chord& t)
00126 {
00127 os<<t;
00128 }
00129
00130 #endif // vil3d_chord_h_