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00002 #ifndef vpgl_vsol_lens_warp_h_
00003 #define vpgl_vsol_lens_warp_h_
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00011 #include <vpgl/vpgl_lens_distortion.h>
00012 #include <vpgl/algo/vpgl_lens_warp_mapper.h>
00013 #include <vsol/vsol_spatial_object_2d_sptr.h>
00014 #include <vsol/vsol_point_2d_sptr.h>
00015 #include <vsol/vsol_line_2d_sptr.h>
00016 #include <vsol/vsol_curve_2d_sptr.h>
00017 #include <vsol/vsol_polyline_2d_sptr.h>
00018 #include <vsol/vsol_digital_curve_2d_sptr.h>
00019 #include <vsol/vsol_polygon_2d_sptr.h>
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00026 vsol_spatial_object_2d_sptr
00027 vpgl_vsol_lens_warp(const vsol_spatial_object_2d_sptr& obj,
00028 const vpgl_lens_distortion<double>& lens,
00029 bool invert = false,
00030 double midpt_thresh = -1.0);
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00033 vsol_point_2d_sptr
00034 vpgl_vsol_lens_warp(const vsol_point_2d_sptr& pt,
00035 const vpgl_lens_distortion<double>& lens,
00036 bool invert = false,
00037 double midpt_thresh = -1.0);
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00041 vsol_curve_2d_sptr
00042 vpgl_vsol_lens_warp(const vsol_line_2d_sptr& ln,
00043 const vpgl_lens_distortion<double>& lens,
00044 bool invert = false,
00045 double midpt_thresh = -1.0);
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00049 vsol_polyline_2d_sptr
00050 vpgl_vsol_lens_warp(const vsol_polyline_2d_sptr& pln,
00051 const vpgl_lens_distortion<double>& lens,
00052 bool invert = false,
00053 double midpt_thresh = -1.0);
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00057 vsol_digital_curve_2d_sptr
00058 vpgl_vsol_lens_warp(const vsol_digital_curve_2d_sptr& dc,
00059 const vpgl_lens_distortion<double>& lens,
00060 bool invert = false,
00061 double midpt_thresh = -1.0);
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00065 vsol_polygon_2d_sptr
00066 vpgl_vsol_lens_warp(const vsol_polygon_2d_sptr& pg,
00067 const vpgl_lens_distortion<double>& lens,
00068 bool invert = false,
00069 double midpt_thresh = -1.0);
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00075 bool
00076 vpgl_vsol_lens_warp(vsol_spatial_object_2d_sptr& obj,
00077 const vpgl_lens_distortion<double>& lens,
00078 bool invert = false);
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00083 bool
00084 vpgl_vsol_lens_warp(vsol_point_2d_sptr& pt,
00085 const vpgl_lens_distortion<double>& lens,
00086 bool invert = false);
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00092 bool
00093 vpgl_vsol_lens_warp(vsol_line_2d_sptr& ln,
00094 const vpgl_lens_distortion<double>& lens,
00095 bool invert = false);
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00101 bool
00102 vpgl_vsol_lens_warp(vsol_polyline_2d_sptr& pln,
00103 const vpgl_lens_distortion<double>& lens,
00104 bool invert = false);
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00110 bool
00111 vpgl_vsol_lens_warp(vsol_digital_curve_2d_sptr& dc,
00112 const vpgl_lens_distortion<double>& lens,
00113 bool invert = false);
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00119 bool
00120 vpgl_vsol_lens_warp(vsol_polygon_2d_sptr& pg,
00121 const vpgl_lens_distortion<double>& lens,
00122 bool invert = false);
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00124 #endif // vpgl_vsol_lens_warp_h_