Go to the documentation of this file.00001 #ifndef bmvv_f_manager_h_
00002 #define bmvv_f_manager_h_
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00016 #include <vcl_vector.h>
00017 #include <vil/vil_image_resource.h>
00018 #include <vgl/vgl_point_2d.h>
00019 #include <vgl/vgl_point_3d.h>
00020 #include <vsol/vsol_line_2d_sptr.h>
00021 #include <vsol/vsol_conic_2d_sptr.h>
00022 #include <vsol/vsol_polyline_2d_sptr.h>
00023 #include <vtol/vtol_edge_2d_sptr.h>
00024 #include <vsol/vsol_point_2d_sptr.h>
00025 #include <vtol/vtol_intensity_face_sptr.h>
00026 #include <vtol/vtol_face_2d_sptr.h>
00027 #include <vgui/vgui_wrapper_tableau.h>
00028 #include <vgui/vgui_style.h>
00029 #include <vgui/vgui_style_sptr.h>
00030 #include <vgui/vgui_grid_tableau_sptr.h>
00031 #include <vgui/vgui_range_map_params_sptr.h>
00032 #include <bgui/bgui_picker_tableau_sptr.h>
00033 #include <bgui/bgui_vtol2D_tableau_sptr.h>
00034 #include <bgui/bgui_image_tableau_sptr.h>
00035 #include <bgui/bgui_bargraph_clipon_tableau_sptr.h>
00036 #include <bgui/bgui_graph_tableau_sptr.h>
00037 #include <bgui/bgui_graph_tableau.h>
00038 #include <brct/brct_corr_sptr.h>
00039 #include <vpgl/vpgl_fundamental_matrix.h>
00040 #include <vpgl/vpgl_proj_camera.h>
00041 class vgui_window;
00042
00043 class bmvv_f_manager : public vgui_wrapper_tableau
00044 {
00045 public:
00046 bmvv_f_manager();
00047 ~bmvv_f_manager();
00048 static bmvv_f_manager *instance();
00049 void quit();
00050 void load_image();
00051 void save_image();
00052
00053
00054 void set_range_params();
00055 void intensity_profile();
00056 void intensity_histogram();
00057
00058
00059 void clear_display();
00060 void clear_all();
00061 void init();
00062 #if 0
00063 void remove_image();
00064 void convert_to_grey();
00065 #endif
00066
00067 void load_image_and_cam();
00068 void read_corrs();
00069 void save_corrs();
00070 void load_world();
00071 void save_world();
00072 void display_corrs();
00073 void read_f_matrix();
00074 void save_f_matrix();
00075 void display_left_epi_lines();
00076 void display_right_epi_lines();
00077 void display_picked_epi_line();
00078 void create_correspondence();
00079 void pick_correspondence();
00080 void compute_f_matrix();
00081 void reconstruct_world();
00082 void project_world();
00083
00084 vgui_window* get_window(){return win_;}
00085 void set_window(vgui_window* win){win_=win;}
00086
00087 protected:
00088 void draw_edges(vcl_vector<vtol_edge_2d_sptr>& edges, bool verts=false);
00089 void draw_lines(vcl_vector<vsol_line_2d_sptr> const & line_segs,
00090 const vgui_style_sptr& style = NULL);
00091
00092 void draw_conics(vcl_vector<vsol_conic_2d_sptr> const & conic_segs,
00093 const vgui_style_sptr& style = NULL);
00094
00095 void draw_polylines(vcl_vector<vsol_polyline_2d_sptr> const & polys,
00096 vgui_style_sptr style=(vgui_style*)0);
00097 void draw_regions(vcl_vector<vtol_intensity_face_sptr>& regions,
00098 bool verts=false);
00099 void draw_points(vcl_vector<vsol_point_2d_sptr> const & points,
00100 const vgui_style_sptr& style);
00101
00102 void set_selected_grid_image(vil_image_resource_sptr const& image,
00103 vgui_range_map_params_sptr const& rmps =0);
00104
00105 void add_image_at(vil_image_resource_sptr const& image,
00106 const unsigned col, const unsigned row,
00107 vgui_range_map_params_sptr const& rmps = 0);
00108
00109 void add_image(vil_image_resource_sptr const& image,
00110 vgui_range_map_params_sptr const& rmps =0);
00111
00112 vil_image_resource_sptr selected_image();
00113 vil_image_resource_sptr image_at(const unsigned col, const unsigned row);
00114 bool
00115 set_image_at(const unsigned col, const unsigned row, vil_image_resource_sptr const& image);
00116 bgui_image_tableau_sptr selected_image_tab();
00117 bgui_vtol2D_tableau_sptr vtol2D_tab_at(const unsigned col,const unsigned row);
00118 bgui_vtol2D_tableau_sptr selected_vtol2D_tab();
00119 bgui_picker_tableau_sptr selected_picker_tab();
00120 vtol_face_2d_sptr face_at(const int col, const int row);
00121 vgui_range_map_params_sptr range_params(vil_image_resource_sptr const& image);
00122 brct_corr_sptr get_selected_corr();
00123 bool point_lists(vcl_vector<vgl_point_2d<double> >& lpts,
00124 vcl_vector<vgl_point_2d<double> >& rpts);
00125
00126 private:
00127
00128 bool first_;
00129 vgui_window* win_;
00130 vgui_grid_tableau_sptr grid_;
00131 vtol_face_2d_sptr foreground_face_;
00132 vtol_face_2d_sptr background_face_;
00133 bgui_bargraph_clipon_tableau_sptr bargraph_;
00134 vcl_vector<brct_corr_sptr> corrs_;
00135 vpgl_fundamental_matrix<double> fm_;
00136 vcl_map<int, int> corr_map_;
00137 vcl_vector<vgl_point_3d<double> > world_;
00138 vcl_vector<bgui_vtol2D_tableau_sptr> vtabs_;
00139 vcl_map<int, vpgl_proj_camera<double>*> cam_map_;
00140 static bmvv_f_manager *instance_;
00141 };
00142
00143 #endif // bmvv_f_manager_h_