00001
00002 #ifndef vil3d_convert_h_
00003 #define vil3d_convert_h_
00004 #ifdef VCL_NEEDS_PRAGMA_INTERFACE
00005 #pragma interface
00006 #endif
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00058 #include <vcl_cassert.h>
00059 #include <vcl_limits.h>
00060 #include <vil/vil_convert.h>
00061 #include <vil3d/vil3d_transform.h>
00062 #include <vil3d/vil3d_math.h>
00063 #include <vil3d/vil3d_plane.h>
00064 #include <vil3d/vil3d_copy.h>
00065
00066
00067
00068
00069
00070
00071
00072
00073 template <class inP, class outP>
00074 inline void vil3d_convert_cast(const vil3d_image_view<inP >&src,
00075 vil3d_image_view<outP >&dest)
00076 {
00077 if (vil_pixel_format_of(inP()) == vil_pixel_format_of(outP()))
00078 dest = src;
00079 else
00080 vil3d_transform2(src, dest, vil_convert_cast_pixel<inP, outP>());
00081 }
00082
00083
00084
00085
00086
00087
00088
00089
00090
00091
00092 template <class inP, class outP>
00093 inline void vil3d_convert_round(const vil3d_image_view<inP >&src,
00094 vil3d_image_view<outP >&dest)
00095 {
00096 if (vil_pixel_format_of(inP()) == vil_pixel_format_of(outP()))
00097 dest = src;
00098 else
00099 vil3d_transform2(src, dest, vil_convert_round_pixel<inP, outP>());
00100 }
00101
00102
00103
00104
00105 template <class T>
00106 inline void vil3d_convert_stretch_range(const vil3d_image_view<T>& src,
00107 vil3d_image_view<vxl_byte>& dest)
00108 {
00109 T min_b,max_b;
00110 vil3d_math_value_range(src,min_b,max_b);
00111 double a = -1.0*double(min_b);
00112 double b = 0.0;
00113 if (max_b-min_b >0) b = 255.0/(max_b-min_b);
00114 dest.set_size(src.ni(), src.nj(), src.nk(), src.nplanes());
00115 for (unsigned p = 0; p < src.nplanes(); ++p)
00116 for (unsigned k = 0; k < src.nk(); ++k)
00117 for (unsigned j = 0; j < src.nj(); ++j)
00118 for (unsigned i = 0; i < src.ni(); ++i)
00119 dest(i,j,k,p) = static_cast<vxl_byte>( b*( src(i,j,k,p)+ a ) );
00120 }
00121
00122
00123
00124
00125
00126
00127
00128
00129
00130
00131 template <class inP>
00132 inline void vil3d_convert_stretch_range(const vil3d_image_view<inP>& src,
00133 vil3d_image_view<double>& dest,
00134 double lo, double hi)
00135 {
00136 inP min_b=0, max_b=0;
00137 vil3d_math_value_range(src,min_b,max_b);
00138 double b = 0.0;
00139 if (max_b-min_b >0)
00140 b = (hi-lo)/static_cast<double>(max_b-min_b);
00141 double a = -1.0*min_b*b + lo;
00142 dest.set_size(src.ni(), src.nj(), src.nk(), src.nplanes());
00143 for (unsigned p = 0; p < src.nplanes(); ++p)
00144 for (unsigned k = 0; k < src.nk(); ++k)
00145 for (unsigned j = 0; j < src.nj(); ++j)
00146 for (unsigned i = 0; i < src.ni(); ++i)
00147 dest(i,j,k,p) = b*src(i,j,k,p) + a;
00148 }
00149
00150
00151
00152
00153 template <class inP>
00154 inline void vil3d_convert_stretch_range_limited(const vil3d_image_view<inP>& src,
00155 vil3d_image_view<double>& dest,
00156 const inP src_lo,
00157 const inP src_hi,
00158 const double dest_lo,
00159 const double dest_hi)
00160 {
00161 double b = 0.0;
00162
00163 double ddest = dest_hi - dest_lo;
00164 double dsrc = static_cast<double>(src_hi - src_lo);
00165 double dds = ddest / dsrc;
00166
00167 dest.set_size(src.ni(), src.nj(), src.nk(), src.nplanes());
00168 for (unsigned p = 0; p < src.nplanes(); ++p)
00169 for (unsigned k = 0; k < src.nk(); ++k)
00170 for (unsigned j = 0; j < src.nj(); ++j)
00171 for (unsigned i = 0; i < src.ni(); ++i)
00172 {
00173 inP s = src(i,j,k,p);
00174 dest(i,j,k,p) = s<=src_lo ? dest_lo :
00175 s>=src_hi ? dest_hi :
00176 dest_lo + dds*static_cast<double>(s-src_lo);
00177 }
00178 }
00179
00180
00181
00182
00183
00184
00185
00186
00187
00188
00189 template <class outP>
00190 inline vil3d_image_view_base_sptr vil3d_convert_cast(outP ,
00191 const vil3d_image_view_base_sptr& src)
00192 {
00193 if (!src) return vil3d_image_view_base_sptr();
00194
00195 vil3d_image_view_base_sptr dest = new vil3d_image_view<outP>;
00196 vil3d_image_view<outP> & dest_ref = static_cast<vil3d_image_view<outP> &>(*dest);
00197
00198 switch ( vil_pixel_format_component_format(src->pixel_format()) )
00199 {
00200 #define macro(F , T) \
00201 case F: \
00202 vil3d_convert_cast( vil3d_image_view<T >( src ), dest_ref );\
00203 break;
00204
00205 macro( VIL_PIXEL_FORMAT_UINT_32, vxl_uint_32 )
00206 macro( VIL_PIXEL_FORMAT_INT_32, vxl_int_32 )
00207 macro( VIL_PIXEL_FORMAT_UINT_16, vxl_uint_16 )
00208 macro( VIL_PIXEL_FORMAT_INT_16, vxl_int_16 )
00209 macro( VIL_PIXEL_FORMAT_BYTE, vxl_byte )
00210 macro( VIL_PIXEL_FORMAT_SBYTE, vxl_sbyte )
00211 macro( VIL_PIXEL_FORMAT_FLOAT, float )
00212 macro( VIL_PIXEL_FORMAT_DOUBLE, double )
00213 macro( VIL_PIXEL_FORMAT_BOOL, bool )
00214 #undef macro
00215 default: dest=0;
00216 }
00217 return dest;
00218 }
00219
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00221
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00227
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00231
00232
00233 template <class outP>
00234 inline vil3d_image_view_base_sptr vil3d_convert_round(
00235 outP , const vil3d_image_view_base_sptr &src)
00236 {
00237 assert(vil_pixel_format_num_components(vil_pixel_format_of(outP()))==1);
00238
00239 if (!src) return vil3d_image_view_base_sptr();
00240
00241 if (vil_pixel_format_component_format(src->pixel_format()) ==
00242 vil_pixel_format_of(outP()))
00243 return src;
00244
00245 vil3d_image_view_base_sptr dest = new vil3d_image_view<outP >;
00246 vil3d_image_view<outP > &dest_ref = static_cast<vil3d_image_view<outP >&>(*dest);
00247
00248 switch (vil_pixel_format_component_format(src->pixel_format()))
00249 {
00250 #define macro( F , T ) \
00251 case F: { \
00252 vil3d_image_view<T > src1 = src; \
00253 vil3d_transform2(src1, dest_ref, vil_convert_round_pixel<T , outP>()); \
00254 break; }
00255
00256 macro(VIL_PIXEL_FORMAT_BYTE, vxl_byte )
00257 macro(VIL_PIXEL_FORMAT_SBYTE , vxl_sbyte )
00258 macro(VIL_PIXEL_FORMAT_UINT_32 , vxl_uint_32 )
00259 macro(VIL_PIXEL_FORMAT_UINT_16 , vxl_uint_16 )
00260 macro(VIL_PIXEL_FORMAT_INT_32 , vxl_int_32 )
00261 macro(VIL_PIXEL_FORMAT_INT_16 , vxl_int_16 )
00262 macro(VIL_PIXEL_FORMAT_FLOAT , float )
00263 macro(VIL_PIXEL_FORMAT_DOUBLE , double )
00264 #undef macro
00265 default: dest=0;
00266 }
00267 return dest;
00268 }
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00280
00281 inline vil3d_image_view_base_sptr vil3d_convert_to_grey_using_average(
00282 const vil3d_image_view_base_sptr &src)
00283 {
00284 if (!src) return vil3d_image_view_base_sptr();
00285
00286
00287 switch (vil_pixel_format_component_format(src->pixel_format()))
00288 {
00289 #define macro( F , T ) \
00290 case F: { \
00291 \
00292 if (src->nplanes() == 1 && \
00293 vil_pixel_format_component_format(src->pixel_format())==1) \
00294 return src; \
00295 \
00296 vil3d_image_view<T > dest; \
00297 vil3d_image_view<T > src1 = *src; \
00298 vil3d_math_mean_over_planes(src1, dest, double()); \
00299 return vil3d_image_view_base_sptr(new vil3d_image_view<T >(dest)); }
00300
00301 macro(VIL_PIXEL_FORMAT_BYTE, vxl_byte )
00302 macro(VIL_PIXEL_FORMAT_SBYTE , vxl_sbyte )
00303 macro(VIL_PIXEL_FORMAT_UINT_32 , vxl_uint_32 )
00304 macro(VIL_PIXEL_FORMAT_UINT_16 , vxl_uint_16 )
00305 macro(VIL_PIXEL_FORMAT_INT_32 , vxl_int_32 )
00306 macro(VIL_PIXEL_FORMAT_INT_16 , vxl_int_16 )
00307 macro(VIL_PIXEL_FORMAT_FLOAT , float )
00308 macro(VIL_PIXEL_FORMAT_DOUBLE , double )
00309 #undef macro
00310 default:
00311 return vil3d_image_view_base_sptr();
00312 }
00313 }
00314
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00321
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00325
00326
00327 inline vil3d_image_view_base_sptr vil3d_convert_to_n_planes(
00328 unsigned n_planes, const vil3d_image_view_base_sptr &src)
00329 {
00330 if (!src || n_planes == 0)
00331 return vil3d_image_view_base_sptr();
00332
00333
00334 switch (vil_pixel_format_component_format(src->pixel_format()))
00335 {
00336 #define macro( F, T ) \
00337 case F: { \
00338 vil3d_image_view<T > src_ref = src; \
00339 if (!src_ref) return vil3d_image_view_base_sptr(); \
00340 \
00341 if (src_ref.nplanes() >= n_planes) \
00342 return vil3d_image_view_base_sptr( new vil3d_image_view<T >( \
00343 vil3d_planes(vil3d_image_view<T > (src),0,1,n_planes) )); \
00344 else { \
00345 vil3d_image_view_base_sptr dest = new vil3d_image_view<T >( \
00346 src_ref.ni(), src_ref.nj(), src_ref.nk(), n_planes); \
00347 vil3d_image_view<T > & dest_ref = \
00348 static_cast<vil3d_image_view<T > &>(*dest); \
00349 vil3d_image_view<T > dest_slices = \
00350 vil3d_planes(dest_ref, 0, 1, src_ref.nplanes()); \
00351 vil3d_copy_reformat(src_ref, dest_slices); \
00352 vil3d_image_view<T > src_slice(vil3d_plane(src_ref, 0)); \
00353 for (unsigned i=src_ref.nplanes(); i<n_planes; ++i) { \
00354 dest_slices = vil3d_plane(dest_ref, i); \
00355 vil3d_copy_reformat(src_slice, dest_slices); } \
00356 return dest; } } \
00357
00358 macro(VIL_PIXEL_FORMAT_BYTE, vxl_byte )
00359 macro(VIL_PIXEL_FORMAT_SBYTE , vxl_sbyte )
00360 macro(VIL_PIXEL_FORMAT_UINT_32 , vxl_uint_32 )
00361 macro(VIL_PIXEL_FORMAT_UINT_16 , vxl_uint_16 )
00362 macro(VIL_PIXEL_FORMAT_INT_32 , vxl_int_32 )
00363 macro(VIL_PIXEL_FORMAT_INT_16 , vxl_int_16 )
00364 macro(VIL_PIXEL_FORMAT_FLOAT , float )
00365 macro(VIL_PIXEL_FORMAT_DOUBLE , double )
00366 #undef macro
00367
00368 default:
00369 return vil3d_image_view_base_sptr();
00370 }
00371 }
00372
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00382
00383 template <class outP>
00384 inline vil3d_image_view_base_sptr vil3d_convert_stretch_range(
00385 outP , const vil3d_image_view_base_sptr &src)
00386 {
00387
00388 assert (vil_pixel_format_num_components(vil_pixel_format_of(outP())) == 1);
00389
00390 if (!src)
00391 return vil3d_image_view_base_sptr();
00392
00393 double hi,lo;
00394
00395 if (vcl_numeric_limits<outP>::is_integer)
00396 {
00397 hi = vcl_numeric_limits<outP>::max()+0.999;
00398 lo = vcl_numeric_limits<outP>::min();
00399 }
00400 else
00401 {
00402 hi=1.0;
00403 lo=0.0;
00404 }
00405
00406 vil3d_image_view_base_sptr dest = new vil3d_image_view<outP>;
00407 vil3d_image_view<outP> & dest_ref = static_cast<vil3d_image_view<outP> &>(*dest);
00408 vil3d_image_view<double> inter;
00409 switch (vil_pixel_format_component_format(src->pixel_format()))
00410 {
00411 #define macro( F , T ) \
00412 case F: { \
00413 vil3d_image_view<T> src_ref = src; \
00414 if (!src_ref) return vil3d_image_view_base_sptr(); \
00415 vil3d_convert_stretch_range(src_ref, inter, lo, hi); \
00416 vil3d_convert_cast(inter, dest_ref); \
00417 break; }
00418
00419 macro(VIL_PIXEL_FORMAT_BYTE, vxl_byte )
00420 macro(VIL_PIXEL_FORMAT_SBYTE , vxl_sbyte )
00421 macro(VIL_PIXEL_FORMAT_UINT_32 , vxl_uint_32 )
00422 macro(VIL_PIXEL_FORMAT_UINT_16 , vxl_uint_16 )
00423 macro(VIL_PIXEL_FORMAT_INT_32 , vxl_int_32 )
00424 macro(VIL_PIXEL_FORMAT_INT_16 , vxl_int_16 )
00425 macro(VIL_PIXEL_FORMAT_FLOAT , float )
00426 macro(VIL_PIXEL_FORMAT_DOUBLE , double )
00427 #undef macro
00428 default:
00429 dest_ref.clear();
00430 }
00431 return dest;
00432 }
00433
00434
00435 #endif // vil3d_convert_h_