[root]/Modules/ScriptedModule
Testing
(2 files, 150 lines)

| Author | Changes | Lines of Code | Lines per Change |
|---|---|---|---|
| Totals | 92 (100.0%) | 1968 (100.0%) | 21.3 |
| pieper | 60 (65.2%) | 1579 (80.2%) | 26.3 |
| lantiga | 6 (6.5%) | 212 (10.8%) | 35.3 |
| barre | 13 (14.1%) | 163 (8.3%) | 12.5 |
| millerjv | 3 (3.3%) | 8 (0.4%) | 2.6 |
| naucoin | 5 (5.4%) | 4 (0.2%) | 0.8 |
| alexy | 1 (1.1%) | 2 (0.1%) | 2.0 |
| lorensen | 1 (1.1%) | 0 (0.0%) | 0.0 |
| jcfr | 2 (2.2%) | 0 (0.0%) | 0.0 |
| domibel | 1 (1.1%) | 0 (0.0%) | 0.0 |
ENH: In CMakeLists.txt, change deprecated SUBDIRS command into ADD_SUBDIRECTORY
See http://cmake.org/cmake/help/cmake-2-8-docs.html#command:subdirs
when subdirs command was taking a list of directory, change it
using the following pattern:
Before:
subdirs(sagarmatha kumbhu eiger)
After:
SET(dirs
sagarmatha
kumbhu
eiger
)
FOREACH(dir ${dirs})
ADD_SUBDIRECTORY(${dir})
ENDFOREACH(dir)
0 lines of code changed in 1 file:
ENH: Update CMakeLists.txt - CMake 2.6 is now required
The following line have been added:
CMAKE_MINIMUM_REQUIRED(VERSION 2.6)
IF(COMMAND CMAKE_POLICY)
CMAKE_POLICY(SET CMP0003 NEW)
ENDIF(COMMAND CMAKE_POLICY)
MARK_AS_ADVANCED(CMAKE_BACKWARDS_COMPATIBILITY)
0 lines of code changed in 1 file:
ENH: support for new cameras and new views. Port from Slicer 3.4 branch. As mentioned on the mailing list, apologies for instabilities while these core changes are further tested. Fiducials do not seem to follow camera for example, this will be fixed. Send bugs to sebastien.barre@kitware.com; Thank you.
1 lines of code changed in 1 file:
ENH: Version numbering for shared libraries
0 lines of code changed in 1 file:
BUG: add new method to lookup the standard VTK event numbers for strings (like ModifiedEvent). This was required because the vtkCommand list of events was edited such that the old numbers were no longer valid
6 lines of code changed in 2 files:
ENH: make the vtkOpenGLScriptedActor example work to render actual opengl
0 lines of code changed in 2 files:
ENH: test of a new facility to write vtk actors with scripts (initially python using PyOpenGL and eventually teem)
272 lines of code changed in 2 files:
STYLE: moved the Category instance variable to the vtkSlicerModuleGUI
0 lines of code changed in 2 files:
COMP: avoid warnings when building python (avoid mismatch betweent the way Python defines _LARGEFILE_SOURCE compared to the way kwsys defines it
1 lines of code changed in 1 file:
BUG: fixes to python internals to support scripted wizards
48 lines of code changed in 2 files:
BUG: first pass of python and numpy builds from source (fixes but that they weren't building before). Still turned off by default until more testing is done
3 lines of code changed in 1 file:
COMP: patches for Solaris from Attila Nagy (thanks, Attila\!)
0 lines of code changed in 1 file:
ENH: add RemoveObserverByNumber method for GUI observers
0 lines of code changed in 2 files:
BUG: fixed and then commented out Enter and Exit methods, since they create troubles with Python scripted modules. Will have to be fixed shortly, but Python scripted modules can do without for the time being.
0 lines of code changed in 1 file:
ENH: Allow scripting of enter/exit methods
0 lines of code changed in 2 files:
ENH: add category support
0 lines of code changed in 2 files:
ENH: Committing changes to Python infrastructure
0 lines of code changed in 2 files:
BUG: return the a directory name rather than 'pkgIndex'
0 lines of code changed in 1 file:
COMP: minor. One of the reason Slicer3 is so slow to compile is that so many classes include STL headers in their own header, instead of their implementation file (PIMPL). Some of those headers are actually not needed anymore by said classes, or were put there "just in case I need a map, vector, list, etc.". The more it happens, the slower the build process gets, and the slower the dependencies are computed/resolved. Try to fix some.
2 lines of code changed in 2 files:
ENH: Plugins and Modules have specific location for their binairies/dll, different from the usual bin/ and lib/ (i.e. lib/Slicer3/Plugins, lib/Slicer3/Modules). This was achieved by setting LIBRARY_OUTPUT_PATH and EXECUTABLE_OUTPUT_PATH from the slicer3_set_default_modules_output_path and slicer3_set_default_plugins_output_path macro, but it is a dangerous practice to override a global variable, as it propagates to subtrees. As a result, SlicerTractographySeeding, which combines a module and a CLP in the same CMakeLists, was not built to the proper directory; ExtractSkeleton was not output in the right location either, and several tests ended up in Plugins instead of bin/ (GaussianBlurImageFilterTest, OrientImageTest). Fix this by creating a macro that will set the LIBRARY_OUTPUT_DIRECTORY and RUNTIME_OUTPUT_DIRECTORY explicitly on a *target* basis, using SET_TARGET_PROPERTIES. This removes the side-effects described above.
2 lines of code changed in 1 file:
ENH: added slicer3_install_modules and slicer3_install_plugins macro to hide the big INSTALL() command that was used to install plugins/modules; this is more elegant, and enable us to have better control on installation by modifying just one file.
1 lines of code changed in 1 file:
ENH: more cleanup to allow LoadableModule to be loaded from the Module Search Paths (i.e. outside Slicer3). Provide API to retrieve module's resources paths from either locations (inside or outside a Slicer3's build/installed tree)
54 lines of code changed in 4 files:
ENH: Slicer3 Spring Installation Clean Up
103 lines of code changed in 4 files:
BUG: remove experimental scripted task - fails, probably because the interpreter is not thread-safe
0 lines of code changed in 3 files:
ENH: added framework for scripted tasks that execute in the processing thread rather than the main thread. These will require a little more refinement but are basically working
130 lines of code changed in 3 files:
ENH: Changes in the Slicer3 installation layout to simplify navigation. Most things will now try install themselves under <Installation Directory>/lib/<Package> or <Installation Directory>/include/<Package>. For example, <Installation Directory>/lib/Slicer3, <Installation Directory>/lib/MRML, <Installation Directory>/lib/ModuleDescriptionParser. This allows setting include and library paths consistently using ../<SomeOtherPackage> or ../../include/<SomeOtherPackage>, etc.
2 lines of code changed in 1 file:
ENH: Introducing Python scripted modules
212 lines of code changed in 3 files:
STYLE: fix error message
0 lines of code changed in 1 file:
BUG: avoid using null pointer
0 lines of code changed in 1 file:
BUG: fix a scene load/save bug with the editor and other scripted module nodes
0 lines of code changed in 1 file:
BUG: avoid duplicate attributes in scripted module nodes
3 lines of code changed in 1 file:
ENH: Update INSTALL_* commands to INSTALL() commands.
4 lines of code changed in 1 file:
ENH: extra documentation
3 lines of code changed in 1 file:
ENH: made mrml nodes XML attribute writting consistent
2 lines of code changed in 1 file:
BUG: fix module reading string error
0 lines of code changed in 1 file:
ENH: new accessors for parameters
0 lines of code changed in 2 files:
ENH: more improvements to the edit box interface
0 lines of code changed in 1 file:
BUG: can't return -1 from method returning unsigned long
0 lines of code changed in 1 file:
BUG: check for null pointer
0 lines of code changed in 1 file:
ENH: updated mrml processing to call tcl script
0 lines of code changed in 1 file:
(11 more)