<div dir="ltr">Look at <a href="http://vtk_glew.h.in">vtk_glew.h.in</a> that is what gets included. For ANDROID builds it skips the inclusion of glew. So follow that same logic I think.</div><div class="gmail_extra"><br><div class="gmail_quote">On Thu, Oct 5, 2017 at 12:03 PM, Elhassan Abdou <span dir="ltr"><<a href="mailto:elhassan.abdou@gmail.com" target="_blank">elhassan.abdou@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">Hi ,<div><br></div><div>I am trying to build VTK using ANGLE with openglES. I made some modifications to the CMake. I set the OPENGL_HAS_EGL to on and set the values of accompanyed EGL and opengl values correctly.</div><div><br></div><div>While building the vtkRenderingOpenGL2 project, I ran in compilation error that some gl functions are defined in both glew and gles files.</div><div>My question is shall I remove glew from the CMake file? </div><div>I read that glew can not be built with opengl es.</div><div>How can I remove this module?. </div><div><br></div><div>Regards</div><div>Elhassan</div></div><div class="gmail_extra"><br><div class="gmail_quote">On Wed, Sep 27, 2017 at 9:26 AM, Elhassan Abdou <span dir="ltr"><<a href="mailto:elhassan.abdou@gmail.com" target="_blank">elhassan.abdou@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">Hi ,<div><br></div><div>I am wondering if there is a tutorial or a whitepaper that explains the CMake files of VTK. I understand CMake but I am afraid to lose my way in the CMake files in the VTK subprojects .</div><div><br></div><div>Regards</div><span class="m_3080152731743276860HOEnZb"><font color="#888888"><div><br></div><div>Elhassan</div><div><br></div><div><br></div></font></span></div><div class="m_3080152731743276860HOEnZb"><div class="m_3080152731743276860h5"><div class="gmail_extra"><br><div class="gmail_quote">On Tue, Sep 26, 2017 at 7:16 PM, Ken Martin <span dir="ltr"><<a href="mailto:ken.martin@kitware.com" target="_blank">ken.martin@kitware.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">VTK supports gles 3.0 as part of its iOS/Android support. But you would need to make some cmakelist and maybe header file changes to build the ES code paths while on windows. I've never tried it but it seems reasonable. </div><div class="gmail_extra"><br><div class="gmail_quote"><div><div class="m_3080152731743276860m_-1321076657304395610h5">On Tue, Sep 26, 2017 at 12:21 PM, Elhassan Abdou <span dir="ltr"><<a href="mailto:elhassan.abdou@gmail.com" target="_blank">elhassan.abdou@gmail.com</a>></span> wrote:<br></div></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div><div class="m_3080152731743276860m_-1321076657304395610h5"><div dir="ltr">Hi all,<div><br></div><div>I want to force VTK to use ANGLE gles implementation instead of using opengl in windows environment without using QT.</div><div>Any idea how can I do so?</div><div><br></div><div><br></div><div>Regards</div><span class="m_3080152731743276860m_-1321076657304395610m_-321634799597009225HOEnZb"><font color="#888888"><div>Elhassan Abdou</div></font></span></div>
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<br></blockquote></div><br><br clear="all"><div><br></div>-- <br><div class="gmail_signature" data-smartmail="gmail_signature"><div dir="ltr"><div>Ken Martin PhD<div>Distinguished Engineer<br><span style="font-size:12.8px">Kitware Inc.</span><br></div><div>28 Corporate Drive<br>Clifton Park NY 12065<br><div><br></div><div><span style="font-size:10pt;font-family:Tahoma,sans-serif">This communication,
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