<div dir="ltr">It is possible to have multiple texture maps applied to a single surface where the texture maps are blended together using a blending function. That is the part we do not support. Hope that helps!</div><div class="gmail_extra"><br><div class="gmail_quote">On Wed, Aug 16, 2017 at 9:18 PM, vinmean <span dir="ltr"><<a href="mailto:iamdpak@gmail.com" target="_blank">iamdpak@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Thanks for the reply. What I had with me was a single mesh.obj, a single MTL<br>
file mesh.mtl and multiple texture files mesh_material0000_map_kd.png,<br>
mesh_material0001_map_kd.png, mesh_material0002_map_kd.png.<br>
<br>
After setting the obj and mtl file names, I set only the first material<br>
mesh_material0000_map_kd.png using the importer->setTexturePath(). I was<br>
able to get the complete 3D object with the textures applied.<br>
<br>
I had asked this question because the setTexturePath took only one texture<br>
file path. Even though my problem seems to be resolved, I am curious to<br>
understand if my scenario is different from "/Only one texture per object/".<br>
It would be great if you can point me to tutorials/materials which talk<br>
about how textures are applied because I didn't understand the statement<br>
/"you have an OBJ file where one piece (material?), uses multiple textures<br>
and has multiple sets of texture coordinates per vertex"/<br>
<br>
<br>
<br>
--<br>
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</blockquote></div><br><br clear="all"><div><br></div>-- <br><div class="gmail_signature" data-smartmail="gmail_signature"><div dir="ltr"><div>Ken Martin PhD<div>Distinguished Engineer<br><span style="font-size:12.8px">Kitware Inc.</span><br></div><div>28 Corporate Drive<br>Clifton Park NY 12065<br><div><br></div><div><span style="font-size:10pt;font-family:Tahoma,sans-serif">This communication,
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