<div dir="ltr">Would the OpenVR-related VTK classes be helpful in your situation?<div><br></div><div><a href="https://blog.kitware.com/using-virtual-reality-devices-with-vtk">https://blog.kitware.com/using-virtual-reality-devices-with-vtk</a><br></div></div><div class="gmail_extra"><br><div class="gmail_quote">On Tue, Jun 6, 2017 at 11:14 AM, Teek <span dir="ltr"><<a href="mailto:EZ7543@wayne.edu" target="_blank">EZ7543@wayne.edu</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">So this is the current flow I am following:<br>
<br>
1. I set up the Renderer and RenderWindow as normal. By this I mean create<br>
a Renderer and RenderWindow and add the Renderer to the RenderWindow.<br>
<br>
2. I create the Cube right after this and add the Actor to the Renderer that<br>
was created earlier.<br>
<br>
3. At this point I call the StereoCapableWindowOn() and StereoRenderingOn()<br>
<br>
*/4-1. Now this is where I'm slightly confused. Do I call<br>
SetStereoTypeToLeft() and how do I manipulate the camera for just the left<br>
view? As in how do I get the reference to the camera that is currently being<br>
used for the left view?<br>
<br>
4-2. I'm assuming whatever I do with the camera in 4-1 I can do for the<br>
right view here.<br>
<br>
4-3. Do I have to change the StereoType again after doing both, because if I<br>
run it as in, I seem to only the the right view? As in I no longer get the<br>
both views showing on my screen./*<br>
<br>
If it helps I'm actually using the zSpace display to try and render this.<br>
That is also how I am getting the head tracking information.<br>
<br>
Regards,<br>
Teek<br>
<br>
<br>
<br>
<br>
<br>
--<br>
View this message in context: <a href="http://vtk.1045678.n5.nabble.com/VTk-Stereo-Help-Rendering-Left-Right-Eye-Seperately-tp5743559p5743562.html" rel="noreferrer" target="_blank">http://vtk.1045678.n5.nabble.<wbr>com/VTk-Stereo-Help-Rendering-<wbr>Left-Right-Eye-Seperately-<wbr>tp5743559p5743562.html</a><br>
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