<div dir="ltr">If you are using zspace, then you can use Paraview VR plugin and a configuration that lets you open two windows (one for left eye and one for right). One of my colleague was able to run a setup like this in the past. However, then you are using ParaView inside zspace and not using zSpace SDK directly. <div><div><br></div><div>- Aashish</div></div></div><br><div class="gmail_quote"><div dir="ltr">On Tue, Jun 6, 2017 at 2:03 PM Teek <<a href="mailto:EZ7543@wayne.edu">EZ7543@wayne.edu</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Ahhh I should've been more clear. But I'm using zSpace as my display which<br>
handles the stereoscopic rendering fine if I use Crystal Eyes.<br>
<br>
Would it be possible for me to have 2 renderers on top of each other in one<br>
window, and then use the front and back buffers for each renderer?<br>
<br>
For my use, I can't actually use just the center of the two eyes. I would<br>
need to render each eye separately or set the camera for each eye.<br>
<br>
zSpace has an example of rendering in OpenGL in which they render the scene<br>
twice using GL_FRONT_LEFT and GL_BACK_LEFT buffers, respective to each eye.<br>
I'm trying to recreate that with VTK because VTK implies volume rendering<br>
significantly.<br>
<br>
<br>
Sankhesh Jhaveri-2 wrote<br>
> Perhaps, I misunderstood what you’re trying to do.<br>
><br>
> That API lets you render a whole scene (i.e. OpenGL context) with one eye.<br>
> For rendering both, left and right, you’d have to have two different<br>
> windows with the same scene - one for left and one for right.<br>
> The compositing will have to be dealt with, by the external system this<br>
> way.<br>
><br>
> What is the display setup you use? CAVE, HMD, etc?<br>
><br>
> If you’re using off-axis projection, you could use<br>
> vtkCamera::SetEyePosition<br>
> (the center of the two eyes) and vtkCamera::SetEyeSeparation. However,<br>
> these settings are only used for off-axis frustum calculation.<br>
<br>
<br>
<br>
<br>
<br>
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