<div dir="ltr">Hi,<div> I am trying to come up with an efficient way to project voxel values from an image volume to a surface mesh.</div><div><br></div><div>Basically I have a triangle surface mesh with normal information, and I want to create a new cell array that is the voxel intensity value closest to the surface mesh in the normal direction.</div><div> </div><div>I am thinking it's kind of like doing an iso-surface but I want image intensities from the image volume based on the location of the surface mesh and then I want to be able to view the image as projected on the surface mesh.</div><div><br></div><div>Another way I was thinking of this is texturing the surface with the image intensities based on the closest voxel/pixel to the surface.</div><div><br></div><div>Another way I thinking of doing it is using two image volumes vol_1 is the image stack and vol_2 is a signed distance field where I want the pixel intensity of vol_1 at the zero level set of vol_2.<br></div><div><div><br></div><div>Does anyone have an example or can think a good way to do this?<br></div><div><br></div><div>Regards,</div><div> ~Kurt</div>-- <br><div class="gmail_signature">Kurt Sansom<br></div>
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