<p dir="ltr">Den 8 mars 2017 5:08 em skrev "Alvaro Sanchez" <<a href="mailto:alvaro.sanchez@kitware.com">alvaro.sanchez@kitware.com</a>>:<br>
><br>
> Thanks for the interest. There is no branch yet but I will ping you once you can try it out.</p>
<p dir="ltr">Thanks!</p>
<p dir="ltr">><br>
> > Also in that case would it be possible to add a final "gaussian smoothing<br>
> > pass" or equivalent only on the 2D generated image (maybe only as an option)<br>
><br>
> The first version will most likely only support linear interpolation, but will keep this in mind.<br>
><br>
><br>
> On Wed, Mar 8, 2017 at 8:04 AM, Elvis Stansvik <<a href="mailto:elvis.stansvik@orexplore.com">elvis.stansvik@orexplore.com</a>> wrote:<br>
>><br>
>> 2017-03-08 11:16 GMT+01:00 Simon ESNEAULT <<a href="mailto:simon.esneault@gmail.com">simon.esneault@gmail.com</a>>:<br>
>> > Hello Alvaro,<br>
>> ><br>
>> > That's real good news to hear (about the down-sampling in X and Y), I find<br>
>> > it really difficult to tweak volume rendering only with sample distance,<br>
>> > especially during interaction.<br>
>> > Has the development began already ? Is there some branche where we can test<br>
>> > that feature ?<br>
>> ><br>
>> > Also in that case would it be possible to add a final "gaussian smoothing<br>
>> > pass" or equivalent only on the 2D generated image (maybe only as an option)<br>
>> > ? I look like it is the case with FixedPointVolumeraycastMapper, the image<br>
>> > looks a bit blurred but sometimes it helps to see the structures<br>
>><br>
>> I'm also very interested in this. I'm using vtkGPUVolumeRayCastMapper,<br>
>> and I'm currently turning off the automatic adjustment of sample<br>
>> distance during interaction and resorted to doing my own simpler<br>
>> adjustment. I'm simply quadrupling the sample distance during<br>
>> interaction (for still rendering I use<br>
>> (spacingX+spacingY+spacingZ)/6). I'd love to have another quality<br>
>> controlling knob to turn.<br>
>><br>
>> Is there a MR up for it already? Will it be in 7.2?<br>
>><br>
>> Elvis<br>
>><br>
>> ><br>
>> > Thanks<br>
>> > Simon<br>
>> ><br>
>> ><br>
>> > 2017-03-06 18:17 GMT+01:00 Alvaro Sanchez <<a href="mailto:alvaro.sanchez@kitware.com">alvaro.sanchez@kitware.com</a>>:<br>
>> >><br>
>> >> Hi Shark,<br>
>> >><br>
>> >> unfortunately there is no current plan of porting vtkVolumeTextureMapper3D<br>
>> >> to OpenGL2<br>
>> >> , as far as I know. We will soon however support image down sampling in X<br>
>> >> and Y which<br>
>> >> should serve as additional knobs to tweak the performance of<br>
>> >> GPURayCastMapper in<br>
>> >> OpenGL2 (only sample distance can be currently adjusted).<br>
>> >><br>
>> >> Could you provide more detail on the size of the dataset you are rendering<br>
>> >> and your GPU<br>
>> >> specs?<br>
>> >><br>
>> >> Thanks,<br>
>> >> Álvaro<br>
>> >><br>
>> >> On Mon, Mar 6, 2017 at 10:30 AM, Shark <<a href="mailto:m.nunes@fratoria.com">m.nunes@fratoria.com</a>> wrote:<br>
>> >>><br>
>> >>> Hello,<br>
>> >>><br>
>> >>> I have been having some issues with vtkVolumeTextureMapper3D. I see it<br>
>> >>> has<br>
>> >>> been deprecated, however it is still available if I use the old openGL.<br>
>> >>><br>
>> >>> Since for software rendering with texture mapping is much faster than ray<br>
>> >>> casting, I would like to know if you are planning to have a Volume<br>
>> >>> Texture<br>
>> >>> Mapper for openGL 2, or if there is actually a new one that I am not able<br>
>> >>> to<br>
>> >>> find.<br>
>> >>><br>
>> >>> Best regards,<br>
>> >>> Shark<br>
>> >>><br>
>> >>><br>
>> >>><br>
>> >>><br>
>> >>> --<br>
>> >>> View this message in context:<br>
>> >>> <a href="http://vtk.1045678.n5.nabble.com/vtkVolumeTextureMapper3D-in-VTK-7-1-tp5742368.html">http://vtk.1045678.n5.nabble.com/vtkVolumeTextureMapper3D-in-VTK-7-1-tp5742368.html</a><br>
>> >>> Sent from the VTK - Users mailing list archive at Nabble.com.<br>
>> >>> _______________________________________________<br>
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>> >>><br>
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>> >>><br>
>> >>> Please keep messages on-topic and check the VTK FAQ at:<br>
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>> >><br>
>> >><br>
>> >><br>
>> >><br>
>> >> --<br>
>> >> Alvaro Sanchez<br>
>> >> Kitware, Inc.<br>
>> >> Senior R&D Engineer<br>
>> >> 21 Corporate Drive<br>
>> >> Clifton Park, NY 12065-8662<br>
>> >> Phone: 518-881-4901<br>
>> >><br>
>> >> _______________________________________________<br>
>> >> Powered by <a href="http://www.kitware.com">www.kitware.com</a><br>
>> >><br>
>> >> Visit other Kitware open-source projects at<br>
>> >> <a href="http://www.kitware.com/opensource/opensource.html">http://www.kitware.com/opensource/opensource.html</a><br>
>> >><br>
>> >> Please keep messages on-topic and check the VTK FAQ at:<br>
>> >> <a href="http://www.vtk.org/Wiki/VTK_FAQ">http://www.vtk.org/Wiki/VTK_FAQ</a><br>
>> >><br>
>> >> Search the list archives at: <a href="http://markmail.org/search/?q=vtkusers">http://markmail.org/search/?q=vtkusers</a><br>
>> >><br>
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>> >><br>
>> ><br>
>> ><br>
>> ><br>
>> > --<br>
>> > ------------------------------------------------------------------<br>
>> > Simon Esneault<br>
>> > Rennes, France<br>
>> > ------------------------------------------------------------------<br>
>> ><br>
>> > _______________________________________________<br>
>> > Powered by <a href="http://www.kitware.com">www.kitware.com</a><br>
>> ><br>
>> > Visit other Kitware open-source projects at<br>
>> > <a href="http://www.kitware.com/opensource/opensource.html">http://www.kitware.com/opensource/opensource.html</a><br>
>> ><br>
>> > Please keep messages on-topic and check the VTK FAQ at:<br>
>> > <a href="http://www.vtk.org/Wiki/VTK_FAQ">http://www.vtk.org/Wiki/VTK_FAQ</a><br>
>> ><br>
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>> ><br>
><br>
><br>
><br>
><br>
> -- <br>
> Alvaro Sanchez<br>
> Kitware, Inc.<br>
> Senior R&D Engineer<br>
> 21 Corporate Drive<br>
> Clifton Park, NY 12065-8662<br>
> Phone: 518-881-4901<br></p>