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    <p>Hi,</p>
    <p>Nobody faced this situation ? Where the exported objects do no
      apply the SetPosition() et SetOrientation() as in the interactive
      Window ?</p>
    <p>I have a hard to fix this ... Any help is very much welcomed.</p>
    <p>Thanks in advance<br>
    </p>
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            <th align="RIGHT" nowrap="nowrap" valign="BASELINE">Sujet :
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            <td>exporting scene to vrml format</td>
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            <th align="RIGHT" nowrap="nowrap" valign="BASELINE">Date : </th>
            <td>Thu, 16 Feb 2017 14:31:15 +0100</td>
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      <p>hello, <br>
        <br>
        I am currently trying to export a scene using vtkVRMLExporter()
        from my vtk application. <br>
        My scene is built from a set of geometries  which are then
        moved/rotated internally to my application (with user input)
        using vtkAssembly::SetPosition(...) and
        vtkAssembly::SetOrientation(...)<br>
        <br>
        Unfortunately, the exported scene reports only the initial
        position/orientation of my differents objects. Any suggestions
        on how to take into accounts those move/orientation in the
        exported scene ? Also the view type (surface, wireframe, mesh,
        opacity) is not correctly exported. <br>
        <br>
        thanks in advance for help <br>
        Philippe <br>
        <br>
        <br>
        <br>
        // my function to export the scene <br>
        bool VisualisationVtk::Visualisation::SaveVRML(String^ Filename)
        <br>
        { <br>
            vtkVRMLExporter *Exporter; <br>
        <br>
            Exporter= vtkVRMLExporter::New(); <br>
            Exporter->SetRenderWindow(Window); <br>
        <br>
            pin_ptr<const wchar_t> wch =
        PtrToStringChars(Filename); <br>
            char file[256]; <br>
            size_t convertedChars = 0; <br>
            size_t  sizeInBytes = ((Filename->Length + 1) * 2); <br>
            wcstombs_s (&convertedChars,file, sizeInBytes,wch,
        sizeInBytes); <br>
            Exporter->SetFileName(file); <br>
        <br>
            draw();  // loops on all objects and hide/view update
        surface/mesh view move/rotate upon users requests <br>
        <br>
         Exporter->Write(); <br>
            Exporter->Delete(); <br>
        <br>
            return true; <br>
        } <br>
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