<div dir="auto"><div>Hi Ken,<div dir="auto"><br></div><div dir="auto">Many thanks for the hints. I will take a look.</div><div dir="auto"><br></div><div dir="auto">Cheers,</div><div dir="auto"><br></div><div dir="auto">Pato</div><br><div class="gmail_extra"><br><div class="gmail_quote">El 17 ene. 2017 11:08, "Ken Martin" <<a href="mailto:ken.martin@kitware.com">ken.martin@kitware.com</a>> escribió:<br type="attribution"><blockquote class="quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">It is all pretty much in Rendering/OpenGL2/<wbr>vtkOpenGLPolyDataMapper.cxx except for shadows which are in vtkShadowMapBakerPass and vtkShadowMapPass</div><div class="gmail_extra"><br><div class="gmail_quote"><div class="elided-text">On Tue, Jan 17, 2017 at 8:52 AM, Patricio Sandaña <span dir="ltr"><<a href="mailto:psandana@gmail.com" target="_blank">psandana@gmail.com</a>></span> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="elided-text"><div dir="auto">Hello everyone,<div dir="auto"><br></div><div dir="auto">Can anybody tell me how the lighting model is implemented on VTK? I'm looking for any concrete implementation. I've tracked vtkLights usage, but I got nothing so far.</div><div dir="auto"><br></div><div dir="auto">I want to play with the lighting models, but first I wanted to know how they works.</div><div dir="auto"><br></div><div dir="auto">Cheers,</div><div dir="auto"><br></div><div dir="auto">Pato</div></div>
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<br></blockquote></div><font color="#888888"><br><br clear="all"><div><br></div>-- <br><div class="m_-1417218959569122867gmail_signature" data-smartmail="gmail_signature">Ken Martin PhD<div>Chairman & CFO<br>Kitware Inc.<br>28 Corporate Drive<br>Clifton Park NY 12065<br><a href="tel:(518)%20371-3971" value="+15183713971" target="_blank">518 371 3971</a><div><br></div><div><span style="font-size:10pt;font-family:Tahoma,sans-serif">This communication,
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