<div dir="ltr">Hi,<div><br></div><div>Thank you for the clear explanation.</div><div><br></div><div>It now works with these options:</div><div>cmake -DVTK_RENDERING_BACKEND=OpenGL2 -DModule_vtkRenderingGL2PSOpenGL2=ON -D<span style="font-size:12.8px">Module_vtkIOExportOpenGL2=ON <...></span></div><div><br></div><div><div class="gmail_extra"><br><div class="gmail_quote">2016-06-27 15:02 GMT+02:00 David Lonie <span dir="ltr"><<a href="mailto:david.lonie@kitware.com" target="_blank">david.lonie@kitware.com</a>></span>:<br><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr"><div>I can confirm that GL2PS is not supported in VTK 7.0 on the OpenGL2 backend.<br></div><div><br></div><div>It should be working on the master branch for both backends, though. It is for me:</div><div><br></div><div>>>> import vtk</div><div><div>>>> a = vtk.vtkGL2PSExporter()</div><div>>>> print a.GetClassName()</div><div>vtkOpenGLGL2PSExporter</div></div><div><br></div><div>If it's failing to locate the override class ("vtkOpenGLGL2PSExporter"), that means that the IOExportOpenGL2 module is missing.<br></div><div><br></div><div>Double check that Module_vtkIOExportOpenGL2 is enabled in the new build against master. Build in a clean directory and verify that there's a libvtkIOExportOpenGL2 library in [buildDir]/lib afterwards.</div><div><br></div><div>HTH,</div><div>Dave</div></div>
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