<div dir="ltr">Hi Bud, <div><br></div><div>There was a bug that was fixed recently. Can you try the latest master and see if it is fixed? If it is, you can always cherry-pick that commit to 6.3 branch. </div><div><br></div><div>- Aashish</div></div><br><div class="gmail_quote"><div dir="ltr">On Mon, Aug 29, 2016 at 1:46 PM Bud Bundy <<a href="mailto:budric@gmail.com">budric@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
  
    
  
  <div bgcolor="#FFFFFF" text="#000000">
    <p>Sorry to bump my own thread but I still can't get this to work. 
      For 2 identical cameras in terms of position and projection
      transform, after adjusting the lights (or not) I get 2 different
      renderings.  <br>
    </p>
    <p>The only difference is I apply worldToCamera transform by setting
      camera1->SetModelTransformMatrix(worldToCamera); whereas for
      camera2 I transform the vtkVolume.  In my understanding these
      should be identical in terms of positioning something in camera
      coordinate system.  But the rendering is different (sample
      attached as volume_vtk_7.0.0.jpg).<br>
    </p>
    <p>Weirdly enough if I render a cube instead of the volume, it works
      with VTK 7.0.0 (attached actor_vtk_7.0.0.jpg).  Same transform,
      both cameras work.  However, then same code rendering the cube
      doesn't work with 6.3.0 (attached actor_vtk_6.3.0.jpg).  Not that
      I need to use 6.3.0.  But I'm just at my wits end on what to try.<br>
    </p>
    <p>Can someone please have a look at my code and tell me how to get
      camera1 to render properly?  Thank you</p>
    <p></p></div><div bgcolor="#FFFFFF" text="#000000"><p><br>
      #include <vtkActor.h><br>
      #include <vtkSmartPointer.h><br>
      #include <vtkCubeSource.h><br>
      #include <vtkPolyDataMapper.h><br>
      #include <vtkRenderWindow.h><br>
      #include <vtkRenderer.h><br>
      #include <vtkRenderWindowInteractor.h><br>
      #include <vtkCamera.h><br>
      #include <vtkSphere.h><br>
      #include <vtkSampleFunction.h><br>
      #include <vtkImageShiftScale.h><br>
      #include <vtkImageData.h><br>
      #include <vtkPointData.h><br>
      #include <vtkSmartVolumeMapper.h><br>
      #include <vtkPiecewiseFunction.h><br>
      #include <vtkVolumeProperty.h><br>
      #include <vtkColorTransferFunction.h><br>
      #include <vtkCommand.h><br>
      #include <vtkMatrix4x4.h><br></p></div><div bgcolor="#FFFFFF" text="#000000"><p>
      #include <vtkLightCollection.h><br>
      #include <vtkLight.h><br>
      #include <vtkTransform.h><br>
      #include <iostream><br>
      <br>
      const double objectToWorld[16] = {<br>
          0.976,    0,    0,        -249.511,<br>
          0, -0.976,    0,        249.224,<br>
          0,    0, -2,            -1251.5,<br>
          0,    0,    0,            1 };<br>
      <br>
      const double worldToCamera[16] = {<br>
          -0.965924, 0.00168586, 0.258819,    372.757,<br>
          0.258819, -0.000451724, 0.965926,    1382.12,<br>
          0.00174533, 0.999998, 0,            16.3087,<br>
          0, 0, 0,                            1};<br>
      <br>
      vtkSmartPointer<vtkActor> generateRectangle()<br>
      {<br>
          vtkSmartPointer<vtkCubeSource> cubeSource =
      vtkSmartPointer<vtkCubeSource>::New();<br>
      <br>
          vtkSmartPointer<vtkPolyDataMapper> mapper =
      vtkSmartPointer<vtkPolyDataMapper>::New();<br>
          mapper->SetInputConnection(cubeSource->GetOutputPort());<br>
      <br>
          vtkSmartPointer<vtkActor> actor =
      vtkSmartPointer<vtkActor>::New();<br>
          actor->SetMapper(mapper);<br>
          actor->SetScale(512, 512, 160);<br>
          actor->SetPosition(256, 256, 80);<br>
          vtkSmartPointer<vtkTransform> userTransform =
      vtkSmartPointer<vtkTransform>::New();<br>
          userTransform->SetMatrix(objectToWorld);<br>
          actor->SetUserTransform(userTransform);<br>
          return actor;</p></div><div bgcolor="#FFFFFF" text="#000000"><p><br>
      }<br>
      <br>
      vtkSmartPointer<vtkVolume> generateVolume()<br>
      {<br>
          // Create a spherical implicit function.<br>
          vtkSmartPointer<vtkSphere> sphere =
      vtkSmartPointer<vtkSphere>::New();<br></p></div><div bgcolor="#FFFFFF" text="#000000"><p>
          sphere->SetRadius(1);</p></div><div bgcolor="#FFFFFF" text="#000000"><p><br>
          sphere->SetCenter(0.0, 0.0, 0.0);<br>
      <br>
          vtkSmartPointer<vtkSampleFunction> sampleFunction =
      vtkSmartPointer<vtkSampleFunction>::New();<br>
          sampleFunction->SetImplicitFunction(sphere);<br>
          sampleFunction->SetOutputScalarTypeToFloat();<br>
          sampleFunction->SetSampleDimensions(64, 64, 20);<br>
          sampleFunction->SetModelBounds(-1.0, 1.0, -1.0, 1.0, -1.0,
      1.0);<br>
          sampleFunction->SetCapping(false);<br>
          sampleFunction->SetComputeNormals(false);<br>
          sampleFunction->SetScalarArrayName("values");<br>
          sampleFunction->Update();<br>
      <br>
          vtkDataArray* a =
sampleFunction->GetOutput()->GetPointData()->GetScalars("values");<br>
          double range[2];<br>
          a->GetRange(range);<br>
      <br>
          vtkSmartPointer<vtkImageShiftScale> t =
      vtkSmartPointer<vtkImageShiftScale>::New();<br>
          t->SetInputConnection(sampleFunction->GetOutputPort());<br>
      <br>
          t->SetShift(-range[0]);<br>
          double magnitude = range[1] - range[0];<br>
          if (magnitude == 0.0)<br>
          {<br>
              magnitude = 1.0;<br>
          }<br>
          t->SetScale(255.0 / magnitude);<br>
          t->SetOutputScalarTypeToUnsignedChar();<br>
          t->Update();<br>
      <br>
          vtkSmartPointer<vtkImageData> imageData =
      vtkSmartPointer<vtkImageData>::New();<br>
          imageData->ShallowCopy(t->GetOutput());<br>
      <br>
          vtkSmartPointer<vtkSmartVolumeMapper> volumeMapper =
      vtkSmartPointer<vtkSmartVolumeMapper>::New();<br>
          volumeMapper->SetBlendModeToComposite(); // composite first<br>
          volumeMapper->SetInputData(imageData);<br>
      <br>
          vtkSmartPointer<vtkVolumeProperty> volumeProperty =
      vtkSmartPointer<vtkVolumeProperty>::New();<br>
          volumeProperty->ShadeOff();<br>
         
      volumeProperty->SetInterpolationType(VTK_LINEAR_INTERPOLATION);<br>
      <br>
          vtkSmartPointer<vtkPiecewiseFunction> compositeOpacity =
      vtkSmartPointer<vtkPiecewiseFunction>::New();<br>
          compositeOpacity->AddPoint(0.0, 0.0);<br>
          compositeOpacity->AddPoint(80.0, 1.0);<br>
          compositeOpacity->AddPoint(80.1, 0.0);<br>
          compositeOpacity->AddPoint(255.0, 0.0);<br>
          volumeProperty->SetScalarOpacity(compositeOpacity); //
      composite first.<br>
      <br>
          vtkSmartPointer<vtkColorTransferFunction> color =
      vtkSmartPointer<vtkColorTransferFunction>::New();<br>
          color->AddRGBPoint(0.0, 0.0, 0.0, 1.0);<br>
          color->AddRGBPoint(40.0, 1.0, 0.0, 0.0);<br>
          color->AddRGBPoint(255.0, 1.0, 1.0, 1.0);<br>
          volumeProperty->SetColor(color);<br>
      <br>
          vtkSmartPointer<vtkVolume> volume =
      vtkSmartPointer<vtkVolume>::New();<br>
          volume->SetMapper(volumeMapper);<br>
          volume->SetProperty(volumeProperty);<br>
      <br></p></div><div bgcolor="#FFFFFF" text="#000000"><p>
          volume->SetScale(512, 512, 160);<br>
          volume->SetPosition(256, 256, 80);<br>
      <br>
          vtkSmartPointer<vtkTransform> userTransform =
      vtkSmartPointer<vtkTransform>::New();<br>
          userTransform->SetMatrix(objectToWorld);<br>
          volume->SetUserTransform(userTransform);<br>
          return volume;</p></div><div bgcolor="#FFFFFF" text="#000000"><p><br>
      }<br>
      <br>
      void assertArrayEquals(const double * a, const double * b, size_t
      elements)<br>
      {<br>
          for (size_t i = 0; i < elements; ++i)<br>
          {<br>
              assert(a[i] - b[i] <=
      std::numeric_limits<double>::epsilon());<br>
          }<br>
      }<br>
      <br></p></div><div bgcolor="#FFFFFF" text="#000000"><p>
      void assertVtkMatrixEquals(const vtkMatrix4x4 * a, const
      vtkMatrix4x4 * b)<br>
      {<br>
          for (size_t i = 0; i < 4; ++i)<br>
          {<br>
              for (size_t j = 0; j < 4; ++j)<br>
              {<br>
                  assert(fabs(a->GetElement(i, j) -
      b->GetElement(i, j)) <
      std::numeric_limits<double>::epsilon());</p></div><div bgcolor="#FFFFFF" text="#000000"><p><br>
              }<br>
          }<br>
      }<br>
      <br>
      int main()<br>
      {<br>
          // camera1<br>
          vtkSmartPointer<vtkCamera> camera1 =
      vtkSmartPointer<vtkCamera>::New();<br>
          camera1->SetPosition(0, 0, 1000);<br>
          camera1->SetFocalPoint(0, 0, 0);<br></p></div><div bgcolor="#FFFFFF" text="#000000"><p>
          camera1->SetViewUp(0, 1, 0);</p></div><div bgcolor="#FFFFFF" text="#000000"><p><br>
          camera1->SetClippingRange(0.1, 5000);<br>
          camera1->SetViewAngle(60);<br></p></div><div bgcolor="#FFFFFF" text="#000000"><p>
          camera1->SetModelTransformMatrix(worldToCamera);</p></div><div bgcolor="#FFFFFF" text="#000000"><p><br>
      <br>
          //camera 2<br>
          vtkSmartPointer<vtkCamera> camera2 =
      vtkSmartPointer<vtkCamera>::New();<br></p></div><div bgcolor="#FFFFFF" text="#000000"><p>
          camera2->SetPosition(0, 0, 1000);<br>
          camera2->SetFocalPoint(0, 0, 0);<br>
          camera2->SetViewUp(0, 1, 0);<br>
          camera2->SetClippingRange(0.1, 5000);<br>
          camera2->SetViewAngle(60);</p></div><div bgcolor="#FFFFFF" text="#000000"><p><br>
      <br>
          // renderer1 using camera1<br>
          vtkSmartPointer<vtkRenderer> renderer1 =
      vtkSmartPointer<vtkRenderer>::New();<br>
          renderer1->SetViewport(0, 0, 0.5, 1);<br></p></div><div bgcolor="#FFFFFF" text="#000000"><p>
          renderer1->SetActiveCamera(camera1);    <br>
          //renderer1->AddVolume(generateVolume());<br>
          renderer1->AddActor(generateRectangle());</p></div><div bgcolor="#FFFFFF" text="#000000"><p><br>
          <br>
          // renderer2 using camera2<br>
          vtkSmartPointer<vtkRenderer> renderer2 =
      vtkSmartPointer<vtkRenderer>::New();<br>
          renderer2->SetViewport(0.5, 0, 1, 1);<br></p></div><div bgcolor="#FFFFFF" text="#000000"><p>
          vtkSmartPointer<vtkVolume> volume2 = generateVolume();<br>
          vtkSmartPointer<vtkActor> rectangle2 =
      generateRectangle();<br>
          vtkSmartPointer<vtkTransform> objectToCameraTransform =
      vtkSmartPointer<vtkTransform>::New();<br>
          // Generate transform (worldToCamera * objectToWorld) and
      apply it to the model<br>
          objectToCameraTransform->SetMatrix(objectToWorld);<br>
          objectToCameraTransform->PostMultiply();<br>
          objectToCameraTransform->Concatenate(worldToCamera);<br>
          objectToCameraTransform->Update();<br>
          volume2->SetUserTransform(objectToCameraTransform);<br>
          rectangle2->SetUserTransform(objectToCameraTransform);<br>
          renderer2->SetActiveCamera(camera2);<br>
          //renderer2->AddVolume(volume2);<br>
          renderer2->AddActor(rectangle2);</p></div><div bgcolor="#FFFFFF" text="#000000"><p><br>
      <br>
          // window and interactor<br>
          vtkSmartPointer<vtkRenderWindow> renderWindow =
      vtkSmartPointer<vtkRenderWindow>::New();<br>
          renderWindow->SetSize(1024, 512);<br>
          renderWindow->AddRenderer(renderer1);<br>
          renderWindow->AddRenderer(renderer2);<br>
          vtkSmartPointer<vtkRenderWindowInteractor>
      renderWindowInteractor =
      vtkSmartPointer<vtkRenderWindowInteractor>::New();<br>
          renderWindowInteractor->SetRenderWindow(renderWindow);<br>
      <br></p></div><div bgcolor="#FFFFFF" text="#000000"><p>
          // Attempt to Adjust lights<br>
          renderWindow->Render();<br>
          vtkLight * modifiedLight = dynamic_cast<vtkLight
      *>(renderer1->GetLights()->GetItemAsObject(0));<br>
          modifiedLight->SetLightTypeToHeadlight();<br>
          modifiedLight->SetPosition(camera1->GetPosition());<br>
          modifiedLight->SetFocalPoint(camera1->GetFocalPoint());<br>
          // Above Doesn't work, Ok let's try this as well<br>
          renderer1->UpdateLightsGeometryToFollowCamera();<br>
      <br>
          // Sanity check<br>
          assertArrayEquals(camera1->GetPosition(),               
      camera2->GetPosition(), 3);<br>
          assertArrayEquals(camera1->GetFocalPoint(),               
      camera2->GetFocalPoint(), 3);<br>
         
assertVtkMatrixEquals(camera1->GetProjectionTransformMatrix(renderer1),
      camera2->GetProjectionTransformMatrix(renderer2));</p></div><div bgcolor="#FFFFFF" text="#000000"><p><br>
          vtkSmartPointer<vtkLightCollection> lightCollection1 =
      renderer1->GetLights();<br>
          vtkSmartPointer<vtkLightCollection> lightCollection2 =
      renderer2->GetLights();<br>
          assert(lightCollection1->GetNumberOfItems() ==
      lightCollection2->GetNumberOfItems());<br>
          lightCollection1->InitTraversal();<br>
          lightCollection2->InitTraversal();<br>
          vtkSmartPointer<vtkLight> light1 =
      lightCollection1->GetNextItem();<br>
          vtkSmartPointer<vtkLight> light2 =
      lightCollection2->GetNextItem();<br>
          assertArrayEquals(light1->GetPosition(),               
      light2->GetPosition(), 3);<br>
          assertArrayEquals(light1->GetTransformedPosition(),       
      light2->GetTransformedPosition(), 3);<br>
          assertArrayEquals(light1->GetFocalPoint(),               
      light2->GetFocalPoint(), 3);<br>
          assertArrayEquals(light1->GetTransformedFocalPoint(),   
      light1->GetTransformedFocalPoint(), 3);<br>
          assertArrayEquals(light1->GetAmbientColor(),           
      light2->GetAmbientColor(), 3);<br>
          assertArrayEquals(light1->GetSpecularColor(),           
      light2->GetSpecularColor(), 3);<br>
          assertArrayEquals(light1->GetDiffuseColor(),           
      light2->GetDiffuseColor(), 3);<br>
      <br>
          renderWindow->Render();<br>
          renderWindowInteractor->Start();<br>
      <br></p></div><div bgcolor="#FFFFFF" text="#000000"><p>
          return EXIT_SUCCESS;<br>
      }<br>
    </p></div><div bgcolor="#FFFFFF" text="#000000">
    <br>
    <div>On 08/05/2016 03:10 PM, Bud Bundy
      wrote:<br>
    </div>
    <blockquote type="cite">
      
      <p>Thanks,</p>
      <p>The light positions were indeed different, but making them the
        same didn't fix it for me.  Perhaps my fix is wrong?</p>
      <p>void assertArrayEquals(const double * a, const double * b,
        size_t elements)<br>
        {<br>
            for (size_t i = 0; i < elements; ++i)<br>
            {<br>
                assert(a[i] - b[i] <=
        std::numeric_limits<double>::epsilon());<br>
            }<br>
        }<br>
      </p>
      <p>    //previous int main() code ...<br>
      </p>
      <p>    //setting lights before first call to Render() crashes
        program, also describedh <a href="http://www.vtk.org/Wiki/VTK/Examples/Cxx/Lighting/Light" target="_blank">http://www.vtk.org/Wiki/VTK/Examples/Cxx/Lighting/Light</a><br>
      </p>
      <p>    renderWindow->Render(); <br>
        <br>
            renderer2->RemoveAllLights();<br>
            vtkSmartPointer<vtkLight> newLight =
        vtkSmartPointer<vtkLight>::New();<br>
            newLight->SetPosition(0, 0, 1000);<br>
            renderer2->AddLight(newLight);<br>
            <br>
            //assert lighting is the same<br>
            vtkSmartPointer<vtkLightCollection> lightCollection1 =
        renderer1->GetLights();<br>
            vtkSmartPointer<vtkLightCollection> lightCollection2 =
        renderer2->GetLights();<br>
            assert(lightCollection1->GetNumberOfItems() ==
        lightCollection2->GetNumberOfItems());<br>
            lightCollection1->InitTraversal();<br>
            lightCollection2->InitTraversal();<br>
            vtkSmartPointer<vtkLight> light1 =
        lightCollection1->GetNextItem();<br>
            vtkSmartPointer<vtkLight> light2 =
        lightCollection2->GetNextItem();<br>
            assertArrayEquals(light1->GetPosition(),
        light2->GetPosition(), 3);<br>
            assertArrayEquals(light1->GetTransformedPosition(),
        light2->GetTransformedPosition(), 3);<br>
            assertArrayEquals(light1->GetFocalPoint(),
        light2->GetFocalPoint(), 3);<br>
            assertArrayEquals(light1->GetTransformedFocalPoint(),
        light1->GetTransformedFocalPoint(), 3);<br>
            assertArrayEquals(light1->GetAmbientColor(),
        light2->GetAmbientColor(), 3);<br>
            assertArrayEquals(light1->GetSpecularColor(),
        light2->GetSpecularColor(), 3);<br>
            assertArrayEquals(light1->GetDiffuseColor(),
        light2->GetDiffuseColor(), 3);<br>
        <br>
            renderWindow->Render();<br>
            <br>
            renderWindowInteractor->Start();</p>
      <p><br>
      </p>
      <div>On 08/05/16 14:10, David E DeMarle
        wrote:<br>
      </div>
      <blockquote type="cite">
        <p dir="ltr">I was just doing a very similar thing and noticed
          that light positions are only updated with the set origin,
          focal point and up. I ended up computing those for my intended
          matrix and lighting then worked as expected. </p>
        <div class="gmail_extra"><br>
          <div class="gmail_quote">On Aug 5, 2016 1:12 PM, "Bud Bundy"
            <<a href="mailto:budric@gmail.com" target="_blank">budric@gmail.com</a>>
            wrote:<br type="attribution">
            <blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi,<br>
              <br>
              I need to setup the camera to an arbitrary modelview
              matrix I have in memory.  I managed to get some code
              working such that GetModelViewTransformMatrix() returns
              the modelview I have/want. However the volume rendering is
              sometimes blank, and I don't understand why because the
              volume is in front of the camera.  I managed to boil down
              the problem to the following code below. camera1 and
              camera2 have the same modelview transform, however the
              rendering look very different (I've attached a screen
              shot) - though not blank it's a lot dimmer.<br>
              <br>
              The code is loosely based on: <a href="http://www.vtk.org/Wiki/VTK/Examples/Cxx/VolumeRendering/SmartVolumeMapper" rel="noreferrer" target="_blank">http://www.vtk.org/Wiki/VTK/Examples/Cxx/VolumeRendering/SmartVolumeMapper</a><br>
              <br>
              I'm using VTK 7.0<br>
              <br>
              #include <vtkActor.h><br>
              #include <vtkSmartPointer.h><br>
              #include <vtkCubeSource.h><br>
              #include <vtkPolyDataMapper.h><br>
              #include <vtkRenderWindow.h><br>
              #include <vtkRenderer.h><br>
              #include <vtkRenderWindowInteractor.h><br>
              #include <vtkCamera.h><br>
              #include <vtkSphere.h><br>
              #include <vtkSampleFunction.h><br>
              #include <vtkImageShiftScale.h><br>
              #include <vtkImageData.h><br>
              #include <vtkPointData.h><br>
              #include <vtkSmartVolumeMapper.h><br>
              #include <vtkPiecewiseFunction.h><br>
              #include <vtkVolumeProperty.h><br>
              #include <vtkColorTransferFunction.h><br>
              #include <vtkCommand.h><br>
              #include <vtkMatrix4x4.h><br>
              <br>
              vtkSmartPointer<vtkVolume> generateVolume()<br>
              {<br>
                  // Create a spherical implicit function.<br>
                  vtkSmartPointer<vtkSphere> sphere =
              vtkSmartPointer<vtkSphere>::New();<br>
                  sphere->SetRadius(0.1);<br>
                  sphere->SetCenter(0.0, 0.0, 0.0);<br>
              <br>
                  vtkSmartPointer<vtkSampleFunction>
              sampleFunction = vtkSmartPointer<vtkSampleFunction>::New();<br>
                  sampleFunction->SetImplicitFunction(sphere);<br>
                  sampleFunction->SetOutputScalarTypeToFloat();<br>
                  sampleFunction->SetSampleDimensions(64, 64,
              20);<br>
                  sampleFunction->SetModelBounds(-1.0, 1.0,
              -1.0, 1.0, -1.0, 1.0);<br>
                  sampleFunction->SetCapping(false);<br>
                  sampleFunction->SetComputeNormals(false);<br>
                  sampleFunction->SetScalarArrayName("values");<br>
                  sampleFunction->Update();<br>
              <br>
                  vtkDataArray* a = sampleFunction->GetOutput()->GetPointData()->GetScalars("values");<br>
                  double range[2];<br>
                  a->GetRange(range);<br>
              <br>
                  vtkSmartPointer<vtkImageShiftScale> t =
              vtkSmartPointer<vtkImageShiftScale>::New();<br>
                  t->SetInputConnection(sampleFunction->GetOutputPort());<br>
              <br>
                  t->SetShift(-range[0]);<br>
                  double magnitude = range[1] - range[0];<br>
                  if (magnitude == 0.0)<br>
                  {<br>
                      magnitude = 1.0;<br>
                  }<br>
                  t->SetScale(255.0 / magnitude);<br>
                  t->SetOutputScalarTypeToUnsignedChar();<br>
                  t->Update();<br>
              <br>
                  vtkSmartPointer<vtkImageData> imageData =
              vtkSmartPointer<vtkImageData>::New();<br>
                  imageData->ShallowCopy(t->GetOutput());<br>
              <br>
                  vtkSmartPointer<vtkSmartVolumeMapper>
              volumeMapper = vtkSmartPointer<vtkSmartVolumeMapper>::New();<br>
                  volumeMapper->SetBlendModeToComposite(); //
              composite first<br>
                  volumeMapper->SetInputData(imageData);<br>
              <br>
                  vtkSmartPointer<vtkVolumeProperty>
              volumeProperty = vtkSmartPointer<vtkVolumeProperty>::New();<br>
                  volumeProperty->ShadeOff();<br>
              volumeProperty->SetInterpolationType(VTK_LINEAR_INTERPOLATION);<br>
              <br>
                  vtkSmartPointer<vtkPiecewiseFunction>
              compositeOpacity = vtkSmartPointer<vtkPiecewiseFunction>::New();<br>
                  compositeOpacity->AddPoint(0.0, 0.0);<br>
                  compositeOpacity->AddPoint(80.0, 1.0);<br>
                  compositeOpacity->AddPoint(80.1, 0.0);<br>
                  compositeOpacity->AddPoint(255.0, 0.0);<br>
                  volumeProperty->SetScalarOpacity(compositeOpacity);
              // composite first.<br>
              <br>
                  vtkSmartPointer<vtkColorTransferFunction>
              color = vtkSmartPointer<vtkColorTransferFunction>::New();<br>
                  color->AddRGBPoint(0.0, 0.0, 0.0, 1.0);<br>
                  color->AddRGBPoint(40.0, 1.0, 0.0, 0.0);<br>
                  color->AddRGBPoint(255.0, 1.0, 1.0, 1.0);<br>
                  volumeProperty->SetColor(color);<br>
              <br>
                  vtkSmartPointer<vtkVolume> volume =
              vtkSmartPointer<vtkVolume>::New();<br>
                  volume->SetMapper(volumeMapper);<br>
                  volume->SetProperty(volumeProperty);<br>
              <br>
                  vtkSmartPointer<vtkMatrix4x4>
              volumeScaleTransform =
              vtkSmartPointer<vtkMatrix4x4>::New();<br>
                  volumeScaleTransform->Identity();<br>
                  volumeScaleTransform->SetElement(0, 0, 512);<br>
                  volumeScaleTransform->SetElement(1, 1, 512);<br>
                  volumeScaleTransform->SetElement(2, 2, 160);<br>
                  volume->SetUserMatrix(volumeScaleTransform);<br>
                  return volume;<br>
              }<br>
              <br>
              int main()<br>
              {<br>
                  // camera1<br>
                  vtkSmartPointer<vtkCamera> camera1 =
              vtkSmartPointer<vtkCamera>::New();<br>
                  camera1->SetPosition(0, 0, 1000);<br>
                  camera1->SetFocalPoint(0, 0, 0);<br>
                  camera1->SetClippingRange(0.1, 5000);<br>
                  camera1->SetViewAngle(60);<br>
              <br>
                  //camera 2<br>
                  vtkSmartPointer<vtkCamera> camera2 =
              vtkSmartPointer<vtkCamera>::New();<br>
                  camera2->SetPosition(0, 0, 0);            //I do
              not want any additional translation that comes with
              default (0,0,1) setting.<br>
                  camera2->SetFocalPoint(0, 0, -1);       //setting
              this to (0,0,0) causes whole modelview matrix to be 0,
              regardless of what SetModelTransformMatrix() sets<br>
                  camera2->SetViewAngle(60);<br>
                  camera2->SetClippingRange(0.1, 5000);<br>
                  double modelViewTransform[16] = { 1, 0, 0, 0,<br>
                      0, 1, 0, 0,<br>
                      0, 0, 1, -1000,<br>
                      0, 0, 0, 1 };<br>
                  camera2->SetModelTransformMatrix(modelViewTransform);<br>
              <br>
                  // renderer1 using camera1<br>
                  vtkSmartPointer<vtkRenderer> renderer1 =
              vtkSmartPointer<vtkRenderer>::New();<br>
                  renderer1->SetViewport(0, 0, 0.5, 1);<br>
                  renderer1->AddVolume(generateVolume());<br>
                  renderer1->SetActiveCamera(camera1);<br>
              <br>
                  // renderer2 using camera2<br>
                  vtkSmartPointer<vtkRenderer> renderer2 =
              vtkSmartPointer<vtkRenderer>::New();<br>
                  renderer2->SetViewport(0.5, 0, 1, 1);<br>
                  renderer2->AddVolume(generateVolume());<br>
                  renderer2->SetActiveCamera(camera2);<br>
              <br>
                  // assert model view matrices are the same<br>
                  vtkSmartPointer<vtkMatrix4x4>
              vtkModelViewMatrix1 = renderer1->GetActiveCamera()->GetModelViewTransformMatrix();<br>
                  vtkSmartPointer<vtkMatrix4x4>
              vtkModelViewMatrix2 = renderer2->GetActiveCamera()->GetModelViewTransformMatrix();<br>
                  for (int i = 0; i < 4; ++i)<br>
                      for (int j = 0; j < 4; ++j)<br>
                          assert(vtkModelViewMatrix1->GetElement(i,
              j) == vtkModelViewMatrix2->GetElement(i, j));<br>
              <br>
                  // window and interactor<br>
                  vtkSmartPointer<vtkRenderWindow>
              renderWindow = vtkSmartPointer<vtkRenderWindow>::New();<br>
                  renderWindow->SetSize(1024, 512);<br>
                  renderWindow->AddRenderer(renderer1);<br>
                  renderWindow->AddRenderer(renderer2);<br>
                  vtkSmartPointer<vtkRenderWindowInteractor>
              renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New();<br>
                  renderWindowInteractor->SetRenderWindow(renderWindow);<br>
              <br>
                  renderWindow->Render();<br>
                  renderWindowInteractor->Start();<br>
              <br>
                  return EXIT_SUCCESS;<br>
              }<br>
              <br>
              <br>
              Thank you very much.<br>
              <br>
              <br>
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_______________________________________________<br>
Powered by <a href="http://www.kitware.com" rel="noreferrer" target="_blank">www.kitware.com</a><br>
<br>
Visit other Kitware open-source projects at <a href="http://www.kitware.com/opensource/opensource.html" rel="noreferrer" target="_blank">http://www.kitware.com/opensource/opensource.html</a><br>
<br>
Please keep messages on-topic and check the VTK FAQ at: <a href="http://www.vtk.org/Wiki/VTK_FAQ" rel="noreferrer" target="_blank">http://www.vtk.org/Wiki/VTK_FAQ</a><br>
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