<div dir="ltr"><div class="gmail_extra"><div class="gmail_quote">2016-08-11 20:38 GMT+02:00 Aashish Chaudhary <span dir="ltr"><<a href="mailto:aashish.chaudhary@kitware.com" target="_blank">aashish.chaudhary@kitware.com</a>></span>:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">Elvis, Robert, <div><br></div><div>Alvaro is looking into this issue. Hopefully soon we will have few answers. The bottom line is that in a pure opengl application, we were able to render texture larger than 4GB but it is too early to say where the bottleneck is. </div></div></blockquote><div><br></div><div>Alright, good to know. Thanks for the info and looking forward to hear what your findings are.<br><br></div><div>Elvis<br> <br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><span class="HOEnZb"><font color="#888888"><div><br></div><div>- Aashish</div></font></span></div><div class="HOEnZb"><div class="h5"><br><div class="gmail_quote"><div dir="ltr">On Thu, Aug 11, 2016 at 11:14 AM RobertS <<a href="mailto:spir.robert@gmail.com" target="_blank">spir.robert@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">it's also 2048. According to this<br>
<a href="https://developer.apple.com/opengl/capabilities/" rel="noreferrer" target="_blank">https://developer.apple.com/<wbr>opengl/capabilities/</a> AMD graphics should have<br>
the limit at 8192-16348, but right now I don't have any to test it.<br>
(MAX_3D_TEXTURE_SIZE attribute)<br>
Robert<br>
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