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    <p>Hi Elvis,</p>
    <p>Could it be that the height and width are probably measured from
      the focal point to the border (thus 500 units would result in a
      border to border height of 1000 units) ?</p>
    <p>Cheers,</p>
    <p>Andrea<br>
    </p>
    <br>
    <div class="moz-cite-prefix">On 10-Aug-16 9:39 AM, Elvis Stansvik
      wrote:<br>
    </div>
    <blockquote
cite="mid:CAE-7VJkN+mJYXKN6ORdQ-R50oJ9oD=6y8dxYS=oDkpY7FMrQog@mail.gmail.com"
      type="cite">
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              <div>The docs for Get/SetParallelScale says:<br>
                <br>
                "Set/Get the scaling used for a parallel projection,
                i.e. the height of the viewport in world-coordinate
                distances."<br>
                <br>
              </div>
              But it seems that the parallel scale is actually twice the
              height of the viewport in world-coordinate distances. E.g.
              if I want 1000.0 units in world-coordinates to be visible
              in the vertical direction in the viewport, I should set
              the parallel scale of the camera to 500.0.<br>
              <br>
            </div>
            Am I missing something? Or is it just that I don't know the
            terminology, what does "height of the viewport" actually
            mean?<br>
            <br>
          </div>
          Thanks in advance,<br>
        </div>
        Elvis<br>
      </div>
      <br>
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</pre>
    </blockquote>
    <br>
    <pre class="moz-signature" cols="72">-- 
++++++++++++++++++++++++++++++++++++
Andrea Borsic Ph.D.
CEO & Founder NE Scientific LLC
Tel: +1 603 676 7450
Web: <a class="moz-txt-link-abbreviated" href="http://www.ne-scientific.com">www.ne-scientific.com</a>
Twitter: <a class="moz-txt-link-freetext" href="https://twitter.com/ne_scientific">https://twitter.com/ne_scientific</a></pre>
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