<div dir="ltr">Hi I have a simple question.<div>In a loop I load an Acktor which contains a set of 3d points and I add this acktor to a rendered; then I add a rendered on a render window and at the end i render with the method ' Render()'</div><div><br></div><div>brief steps of code here:</div><div><br></div><div>while(...)</div><div><br></div><div><br></div><div><div style="font-size:12.8px"><div style="font-size:12.8px"> vtkSmartPointer<vtkActor> cloudSlice= createCloudeSlice(...);</div><div style="font-size:12.8px"><br></div><div style="font-size:12.8px"><span class="" style="white-space:pre"> </span>rendered->AddActor(cloudSlice);</div><div style="font-size:12.8px"><span class="" style="white-space:pre"> </span></div><div style="font-size:12.8px"><span class="" style="white-space:pre"> </span>renWin->Render();</div><div style="font-size:12.8px"><br></div></div><div>end while</div><div><br></div><div>This works well, I see on the render window all my point , however in this way at each cycle i render all the acktors...but I wonder whether it is possible adding the acktor and after the render remove it, so that in the render window remain the previous acktors rendering and the render window render only the last acktor; given that the result must be the same that is, I have to see all the points during the process of rendering.</div><div><br></div><div><br></div><div>CRI</div><div><br></div><div><br></div><div><br></div>-- <br><div class="gmail_signature" data-smartmail="gmail_signature"><div>CRIS</div></div>
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