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<body class='hmmessage'><div dir='ltr'>Hi! Take a look at this post about ray casting with Python and VTK, it explains the basics of vtkOBBTree quite well: <a href="https://pyscience.wordpress.com/2014/09/21/ray-casting-with-python-and-vtk-intersecting-linesrays-with-surface-meshes/" target="_blank">https://pyscience.wordpress.com/2014/09/21/ray-casting-with-python-and-vtk-intersecting-linesrays-with-surface-meshes/</a><br><br>Kind regards,<br><br>Daniel<br><br><div>> Date: Fri, 3 Jun 2016 23:32:56 -0700<br>> From: minaninina1@gmail.com<br>> To: vtkusers@vtk.org<br>> Subject: [vtkusers] obbtree<br>> <br>> hi guys please can any body help me i want to khnow what's the obb tree and<br>> what's the points of using it to detect collisionand how it detect collision <br>> please i need an answer?<br>> <br>> <br>> <br>> --<br>> View this message in context: http://vtk.1045678.n5.nabble.com/obbtree-tp5738552.html<br>> Sent from the VTK - Users mailing list archive at Nabble.com.<br>> _______________________________________________<br>> Powered by www.kitware.com<br>> <br>> Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html<br>> <br>> Please keep messages on-topic and check the VTK FAQ at: http://www.vtk.org/Wiki/VTK_FAQ<br>> <br>> Search the list archives at: http://markmail.org/search/?q=vtkusers<br>> <br>> Follow this link to subscribe/unsubscribe:<br>> http://public.kitware.com/mailman/listinfo/vtkusers<br></div>                                           </div></body>
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