<div dir="ltr"><div class="gmail_extra"><div class="gmail_quote">On Thu, Mar 24, 2016 at 4:27 PM, Bill Lorensen <span dir="ltr"><<a href="mailto:bill.lorensen@gmail.com" target="_blank">bill.lorensen@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">If you are trying to create surfaces from binary data or integral<br>
segments, you should use DiscreteMarchingCubes followed by smoothing.</blockquote><div><br></div><div>Gotta be careful not to smooth too much, though, because smoothing the polydata causes it to shrink.</div></div></div></div>