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<p class="MsoNormal">Hi All,<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">I am trying to parallelize a ray tracing algorithm in VTK with the python wrapper.<o:p></o:p></p>
<p class="MsoNormal">I have the core algo working but now need to port it onto a multicore machine.<o:p></o:p></p>
<p class="MsoNormal">*) 2 vtkPoints objects that represent the points on a building and the points on a skydome.<o:p></o:p></p>
<p class="MsoNormal">*) vtkOBBTree object that represents the surrounding objects that potentially block the rays<o:p></o:p></p>
<p class="MsoNormal">*) evaluate <psource, pTarget, obbTree> so get a true/false value for whether the ray intersects with anything in between (IntersectWithLine method of obbTree)<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">What is the best way to parallelize this? I have tried joblib and multiprocessing but have an issue with ‘pickling’, seems vtk objects cannot be pickled for use with these libraries(?)<o:p></o:p></p>
<p class="MsoNormal">Any recommendations/examples on how best to do this?<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">Thanks,<o:p></o:p></p>
<p class="MsoNormal">martin<span lang="EN-SG" style="font-size:12.0pt;font-family:"Times New Roman","serif";color:#002060"><o:p></o:p></span></p>
<p class="MsoNormal"><o:p> </o:p></p>
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