<div dir="ltr"><span style="font-size:16px">Yassmin, <br></span><br><div>What you are trying to do? </div><div><br></div><div>- Aashsih</div></div><div class="gmail_extra"><br><div class="gmail_quote">On Mon, Feb 22, 2016 at 8:50 AM, Cory Quammen <span dir="ltr"><<a href="mailto:cory.quammen@kitware.com" target="_blank">cory.quammen@kitware.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Yassmin,<br>
<br>
No, it is not possible. To clarify, the<br>
vtkOpenGLGPUVolumeRayCastMapper generates 2D images from volume data -<br>
it doesn't generate volume data. The .obj file format stores polygonal<br>
meshes and is not able to store volume data.<br>
<br>
Best,<br>
Cory<br>
<div class="HOEnZb"><div class="h5"><br>
On Mon, Feb 22, 2016 at 6:55 AM, YassminAbdallah<br>
<<a href="mailto:yassminabdallah@gmail.com">yassminabdallah@gmail.com</a>> wrote:<br>
> Hello,<br>
><br>
> i was asking how to convert the volume generated from<br>
> "vtkOpenGLGPUVolumeRayCastMapper" to .obj file ??<br>
> and if this possible or not ?<br>
><br>
><br>
> Note:<br>
> i use VTK for iOS.<br>
><br>
> Thanks a lot for your time,<br>
><br>
> Yassmin<br>
><br>
><br>
><br>
> --<br>
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<br>
<br>
</div></div><span class="HOEnZb"><font color="#888888">--<br>
Cory Quammen<br>
R&D Engineer<br>
Kitware, Inc.<br>
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</div></div></blockquote></div><br><br clear="all"><div><br></div>-- <br><div class="gmail_signature"><div dir="ltr"><font face="trebuchet ms, sans-serif"><i>| Aashish Chaudhary <br>| Technical Leader <br>| Kitware Inc. <br></i></font><div><i><font face="trebuchet ms, sans-serif">| </font><a href="http://www.kitware.com/company/team/chaudhary.html" target="_blank">http://www.kitware.com/company/team/chaudhary.html</a></i></div></div></div>
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