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Hi<br>
I have some problems with textures.<br>
Looking to this address ( <a class="moz-txt-link-freetext" href="https://open.gl/textures">https://open.gl/textures</a> ), especially
looking at the first 4 images, I found that it is possible to 'cut'
the texture exactly at the end of the (S/T) range (0-1). I am
referring to the graphic result obtained with "GL_CLAMP_TO_BORDER",
that it is probably exactly what I need.<br>
<br>
The problem is that I always get a result like "GL_CLAMP_TO_EDGE"<br>
<br>
Of course I use RepeatOff(), but then trying
EdgeClampOff()/EdgeClampOn() I can not see any change.<br>
Is it a problem related to my graphic card (GEFORCE 310M) or it is
normal to have this behaviour?<br>
<br>
Thanks<br>
Matteo
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