<div dir="ltr">It translates points outward from the normals defined by a point normal array. If that's not the direction you wan, you can scale by a negative number.<div><br></div><div>See [1] for more details.</div><div><br></div><div>- Cory</div><div><br></div><div>[1] <a href="http://www.vtk.org/doc/nightly/html/classvtkWarpScalar.html">http://www.vtk.org/doc/nightly/html/classvtkWarpScalar.html</a></div></div><div class="gmail_extra"><br><div class="gmail_quote">On Fri, Dec 11, 2015 at 11:52 AM, James Labiak <span dir="ltr"><<a href="mailto:jim@jslengineeringsoftware.com" target="_blank">jim@jslengineeringsoftware.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
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<font face="Arial">Hello all,<br>
Does vtkWarpScalar translate the points by the scalar value along
the outward-facing or inward-facing surface normal?<br>
Thanks,<br>
Jim<br>
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