<div dir="ltr">FYI, I was able to solve this by calling: <div><br></div><div>window.GetInteractor().GetInteractorStyle().SetDefaultRenderer(renderer)</div><div><br></div><div>where window = vtkRenderWindow and renderer is the vtkRenderer object that you desire to be interactive.<br><div><br></div></div></div><div class="gmail_extra"><br><div class="gmail_quote">On Thu, Nov 5, 2015 at 2:48 PM, Slaughter, Andrew E <span dir="ltr"><<a href="mailto:andrew.slaughter@inl.gov" target="_blank">andrew.slaughter@inl.gov</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div>I have a scenario where I have two vtkRenderer objects that occupy the entire viewport, one on layer 0 and another on layer 1. What is the correct method to select which renderer is active in the interactor? I would like to make a keyboard event to switch between which rendered object may be manipulated via the mouse, is this sort of thing possible?</div><div><br></div><div>Thanks,</div><div>Andrew</div></div>
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